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Comical and funny work though, and I don't think any of the additions have made the game worse (although the Sandman may yet need some fine tuning). All the achievements have a place where they work in my opinion. What weapons are you thinking of, specifically?Darkside makes a point. It seems that since the heavy update, Valve has jumped the shark and they're adding more and more stuff to make the game more "comical" or "funnay".
Yes. Not only is it funny to shoot, but when you've got a sniper waiting for you to run across an opening, what's your option with the shotty? Run fast? Bunny hop? Set him on fire a couple of times and wait for him to step away for a moment. Works for anyone turtling anywhere without a medic or dispenser nearby.I will not even bother trying to actively participate in an argument with so many damn words, but I will just say: The flare gun is awesome and awesome and so awesome and if you insult it I will kill you in real life. Really. I have gotten so many more kills with it than the shotgun.
Remember the last time you tried to prove me wrong? Me vs. 6 on Lumberyard. I gutted all of them like cornish game-hens.
Let's go, or, MMMMFFFMFMFMFMFFFFF.
Prove me wrong.lol @ people that think Bonk is useless.
Prove me wrong.
Yeah pretty much. I meant more the part about holding primary fire to charge more than the running about thing. In fact, I had forgotten I said the whole running about at full speed thing. I meant more that in order do any damage with the rifle you need to zoom to charge which can be pretty damn disorienting to people who aren't expert snipers. Being able to do damage without changing your POV will probably allow non professional snipers to react. Now you're going to say I have no idea what I'm talking about and your right, sniper is my least favourite and played class (despite what my stats will tell you) but this bow sounds like fun to me and would certainly get me to try out the sniper to get it, which is probably what Valve wants more than anything than appeals to people who already play the class and know exactly how it "should" be played. But of course this makes it casual."Valve games are intuitive"
"so you should probably be able to run around with the bow fully charged at regular speed"
hwat
so basically the only thing you're going off is how YOU feel the bow SHOULD operate, correct? And it relates to nothing that Valve has said about the bow, or anything you've seen about the bow...you just feel it will probably be this way
because Valve is an intuitive designer
and your intuition tells you that the bow will probably allow you to move at top speed while charging
a big ol' hunting bow
while drawing the heavy string
you will be able to run around at top speed
because Valve is intuitive
Well ok then.
Well, that was the only part I was claiming was baseless, moving at top speed. Which isn't to say they won't go that route, it's just that saying that it might work that way isn't based on anything.Yeah pretty much. I meant more the part about holding primary fire to charge more than the running about thing. In fact, I had forgotten I said the whole running about at full speed thing. I meant more that in order do any damage with the rifle you need to zoom to charge which can be pretty damn disorienting to people who aren't expert snipers. Being able to do damage without changing your POV will probably allow non professional snipers to react.
It would be pretty awesome if the reason the first unlock is so vague is that this is actually the Spy update.
come again?
Doesn't seem like it anymore, Part three is extremely anti-spy.
Sounds kinda useless, seeing as it would take a few seconds to kill someone with a wire. I've seen suggestions for a knife that would recharge your cloak with a successful kill or one that flickers the disguise instead of removing it, both with some other weakness to make it "balanced."The only acceptable melee replacement for the spy will be the garrote wire he was supposed to have in TF2: BoA.
No worse than being choked out by a smoker.I can only imagine the rage the target would endure in those two seconds of garroting.
But still, how much of a time benefit could is there really to be gained from this as opposed to stabbing and running like hell while redisguising or cloaking? If you have some cloak charge left you can backstab and be invisible in two seconds. You can backstab and redisguise in a manner of seconds too, with the added benifit of not being near the dead body by the time your disguise is ready.Don't you guys remember what the purpose of the wire was? Yes it would take longer to kill than a backstab, and you'd lose your disguise, but originally in TF2 the only time you could disguise was after you killed someone, and even then you could only take that player's clothes.
So instead of a weapon that allows you to keep your disguise, like Higlac suggested, or a knife that recharges cloak on successful kills, you'd get a garrote wire that has a one or two second start up time, you lose your disguise while using it, but as you're killing the enemy you slowly start to disguise as them. By the time you've choked the air out of them, you're that person. It's a kill without having to run for cover and disguise post-kill.
Not much use in a crowd situation, but against a lone enemy (or a straggler at the back of a group), you kill them, take their position, and the enemy team is none the wiser.