nokori3byo
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I recently happened upon this entry from Wikipedia:
http://en.wikipedia.org/wiki/First-person_shooter#Selected_important_games_in_FPS_development
It offers a surprisingly comprehensive overview of the FPS, stretching back to games which preceded Wolfenstein by many years. Now, obviously, some of these games [Doom comes to mind] were truly genre-defining. Others made significant contributions to the evolution of the FPS without truly revolutionizing it, as was the case with Descent and the original Dark Forces.
I must confess my own knowledge of the development of FPS to be full of holes. Some games, like System Shock and its sequel, I never played at all, others like the Quake series, I experienced only in multi-player form. As such, I don't feel qualified to make a top ten list of "The Most Innovative FPS Games", or what have you. I simply don't have the coverage.
Even so, I find it interesting to see which game elements are cited as having been having been more important that others. On the one hand, it seems a little laughable that the low-tech, 2.5D Duke Nukem ever could have competed with the original Quake, but from a design perspective, it added a level of interactivity that made other game environments seem sterile by comparison. For all its warts, Duke definitely had something going for it and its influence can still be seen today.
What aspects of the Half-Life games should we consider "revolutionary"? Could both of them feasibly be considered for inclusion as seperate entries in a single top ten list? Are their any games which should be added to the Wikipedia list? (I'd put in a vote for Jedi Outcast, myself) Lastly, have the techinal and design revolutions of recent years been of a greater or lesser magnitude than those of the past?
http://en.wikipedia.org/wiki/First-person_shooter#Selected_important_games_in_FPS_development
It offers a surprisingly comprehensive overview of the FPS, stretching back to games which preceded Wolfenstein by many years. Now, obviously, some of these games [Doom comes to mind] were truly genre-defining. Others made significant contributions to the evolution of the FPS without truly revolutionizing it, as was the case with Descent and the original Dark Forces.
I must confess my own knowledge of the development of FPS to be full of holes. Some games, like System Shock and its sequel, I never played at all, others like the Quake series, I experienced only in multi-player form. As such, I don't feel qualified to make a top ten list of "The Most Innovative FPS Games", or what have you. I simply don't have the coverage.
Even so, I find it interesting to see which game elements are cited as having been having been more important that others. On the one hand, it seems a little laughable that the low-tech, 2.5D Duke Nukem ever could have competed with the original Quake, but from a design perspective, it added a level of interactivity that made other game environments seem sterile by comparison. For all its warts, Duke definitely had something going for it and its influence can still be seen today.
What aspects of the Half-Life games should we consider "revolutionary"? Could both of them feasibly be considered for inclusion as seperate entries in a single top ten list? Are their any games which should be added to the Wikipedia list? (I'd put in a vote for Jedi Outcast, myself) Lastly, have the techinal and design revolutions of recent years been of a greater or lesser magnitude than those of the past?