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System Shock trumped these areas as well--Video monitors displaying different areas in the level.
--Destroyable items, and a high degree of interactivity with the game's environment (you could actually play that pool table in the strip club).
Another strength of System Shock's, but I concede that Duke did have a slightly more interesting arsenal with stuff like the shrink ray. Having slightly new ways of killing people is hardly a justification for the list IMO, but it's a step in the right direction.--Innovative, highly functional weapons which could be used to solve puzzles.
Interesting, but is this really any different from simple switch-pressed / bridge moves gameplay seen in Doom? It seems to me that it's just a skilled application of multiple movers and not in any way revolutionary.--Scripted sequences which altered the structure of a level (earthquakes, etc.)
...that noone had thought of before. Hence, innovative.It seems to me that it's just a skilled application of multiple movers
No-one played System Shock thoughPoint taken about System Shock, though. In hindsight, it does seem odd that game reviewers would've been crapping their pants about destroyable items and interactivity when all that stuff had been done two years earlier.
:|On top of that it crapped all over pc fps of that age, and still betters most in many ways today....was really tough and took ages to finish, and multiplayer was as good as it gets...GE is a medieval banquet of a fps, in comparison HL2 is a snack (albeit a very tasty one)
:|
You're being serious, aren't you? D:
Agreed, the comparison of GE being a banquet and HL2 a snack is out right stupid.
I suppose that's because Trespasser had nothing more than a cautionary warning for the future of FPS. The fact of the 6 years where no attempt to copy what the game was doing attests to its unworthiness of being a 'milestone'. When Half-Life 2 eventually picked up on it, the plethora of games that started to include physics in the Trespasser style were copying Half-Life 2, not Trespasser.What, no Trespasser?
http://en.wikipedia.org/wiki/Jurassic_Park:_Trespasser
What, no Trespasser?
http://en.wikipedia.org/wiki/Jurassic_Park:_Trespasser
(it's true about the timed missions and medals though )
This list isn't about whether the game failed or not. This is about whether it's a milestone. Any game that is remembered for a special reason (it is) and tried something new (regardless of whether it caught on immediately) can be seen as one.If it didn't fail miserably, and if it was actually fun to play...
It'd get a mention.
GE is a medieval banquet of a fps, in comparison HL2 is a snack (albeit a very tasty one)
and El Oscuro was one hard mother fker to kill.