Things in/about games that annoy you

I don't get it. It's Resident Evil 4. the game of the year back then? It's teh same game. same graphics, same gameplay, same sounds, same everything. It used the PS2 textures in many places, but Game cube graphics in others. Either way it's a great game.

The only thing different is that the PC version has adjustable resolutions. It looks pretty slick at the highest resolution my monitor is capable of. So anyway, that means it's actually better than the PS2 version at least.

Not to mention it was only $20 when it came out for the PC. Brand new. I pre-ordered it.


You haven't played the game so you don't know what you are talking about, and that's probably why I don't know what you are talking about.


Maybe you are referring to the patchless non-US version? Some rendering bug in the non-US versions that was fixed in a patch.

I bought RE4 for the PC expecting full use of the keyboard and mouse(considering it ****ing said it supported the mouse on the specs on the case. :angry: )
But, alas, I got ripped off and duped.
Now it sits in the darker regions of my room collecting dust.
 
Games that tell you what to do like assasins creed.

Go to man, press x, go there, press y, blah blah blah
 
I bought RE4 for the PC expecting full use of the keyboard and mouse(considering it ****ing said it supported the mouse on the specs on the case. :angry: )
But, alas, I got ripped off and duped.
Now it sits in the darker regions of my room collecting dust.

Same for me, got the game and found it had no mouse support. Which is inexcusable in a PC shooter. I can't aim for shit with a gamepad, hence the reason i waited for the PC version, just to find i need to use a gamepad which i failed horribly with.
VirusType2 don't know if the UK version was different, but the graphics were worse than the PS2, it was lacking loads of shader effects that ruined the atmosphere, and the cutsceneswere the lowest quality possible.
 
-Punkbuster
-Graphics that are intended to look good, but lag the hell out of any PC. Crysis, I'm looking at you.
-Iron Sights that stop your player movement. Medal of Honor (1) for the Gamecube to be exact.
-Games that say they are a certain genre, and turn out to be another genre, namely RPG.
-Far Cry iron sights. They just zoom in. :(
 
Same for me, got the game and found it had no mouse support. Which is inexcusable in a PC shooter. I can't aim for shit with a gamepad, hence the reason i waited for the PC version, just to find i need to use a gamepad which i failed horribly with.
VirusType2 don't know if the UK version was different, but the graphics were worse than the PS2, it was lacking loads of shader effects that ruined the atmosphere, and the cutsceneswere the lowest quality possible.

Yeah you need to download the patch. they fixed that.


also there is a mod to use the mouse. Haven't tried it myself.
 
Yeah you need to download the patch. they fixed that.


also there is a mod to use the mouse. Haven't tried it myself.

I have and it sucked pretty bad. YOu could only move along the X and Y axis, diagonal mouse movement was impossible. Also, the mouse movement was really laggy, not too smooth. Overall, it didn't make the game any more playable than it was without any mous support.
 
I found that a combination of mouse and keyboard worked well enough. Use the mouse for large swings and the keyboard for fine aiming. I also felt much more comforable using mouse2 for aiming rather than whatever button the default was, even if I wasn't actually moving the mouse to aim.
 
Escort missions. They've been in games for years and I can't remember enjoying one!
 
-Repetative gameplay or mission aspects e.g. Doom 3, Mass Effect

-Games that are marketed as scary but come out about as scary as an old granny nitting next to a window e.g. Doom 3

-Saves before cut-scenes e.g. there was one battle in Mass Effect that I just couldnt not get past for ages, and had to endure this REALLY long cut scene before it because the game saved right before it, I almost cried in frustration for having to witness that same cut-scene over and over.

-Games that think they are good because they merely have really good graphics e.g. Crysis, Assasins Creed

-Games that lack any form of replay value e.g. FEAR, Mass Effect

-Games that lack any form of plausable storyline and voice acting e.g. majority of games out now

-Games set in WW2 because frankly the entire concept is boring as hell now, thank god for CoD 4 and World in Conflict.
 
I hate stealth missions in a non-stealth game, best example is R6: Raven Shield for the Xbox, you spend the whole game with your team and then they toss in a mission where you have to sneak into some dudes apartment and bug his phones, but you end up shooting everyone up once you've done that so the whole "DON'T GET CAUGHT" thing goes right out the window. And then they have another shitty mission like that at the end of the game.
 
Oh yeah that reminds me of the stupid stealth mission in fahrenheit that was probably the hardest part of the game :|
 
a.k.a HL2-like episodic content? :|

No, that's "Game that has a sequel but will come in about...oh...NEVER."

Games that have an ending where words actually say "Buy the sequel"
 
Games ending that way never bothered me. Then again, I couldn't care less about the story in 99% of video games. If you want a good story, read a book ;)
 
Games ending that way never bothered me. Then again, I couldn't care less about the story in 99% of video games. If you want a good story, read a book ;)

That's what I've been saying forever. And now a days, you can even get audio books - like from the library, for free.

reminds me:

forced dialog - skipping through 20 pages of blah blah blah before I get to play.

I think someone already mentioned it, but games that are fun to play through more than once, but they make the intro to the game so long and you can't skip it. One game - Xenogears, on the PS1, had like 45 minutes of story before you get to play. completely unskippable and you can't even speed it up. The words scroll across the screen as if were are going to live forever!
 
Games in a tunnel. Like when there is a short fence and you want to go into the door behind it, but unfortunately your jump isn't high enough to clear the 2 foot fence. I need to be able to explore the environment.

Games with REEEAALLLLY bad voice sounds. Banjo-Kazooie was horrible, but it was nothing compared to Custom Robo.
 
Games that don't let you save whenever you want and make you do stupidly long and tedious things over and over again whenever you die (GTA). It's bullshit, if people don't want to quicksave they don't have to, but I don't want to do some mediocre shootout over again once I've completed it to my satisfaction. Or just the opposite, games that have no autosaves for hours and if you forget to save you have to go WAY back (Doom 3). I usually just quit for a few days if I find myself losing 45 minutes of a game because I died.

Also escort missions. And copycat cover systems, ESPECIALLY in an FPS that makes you do a jarring switch to third person to use it. **** that. Give me lean controls; it's a realistic, seamless, freeform, and completely player-controlled way of using cover.
 
A couple things that have been getting on my nerves lately.

  • Other players in multiplayer games (cooperative especially) who constantly let their team down due to their inability or sheer stupidity.

    For example, in a cooperative game of Operation Flashpoint someone might volunteer to fly the helicopter, assuring everyone that they're a great pilot, but once they're in the cockpit, they either fly erratically, so the door gunner can't aim, fly too high so the door gunner can't see the targets, fly too low so the heli (and it's passengers) get chewed up by enemy MG fire, or crash land in a damn tree forcing it's passengers to leap out, breaking their legs in the process. (No kidding, I once spent ten goddamn minutes crawling to the objective after someone did this)

  • Feature bloat. Games which sacrifice their integrity and solidity of gameplay to provide dozens of poorly designed side-missions and extras. GTA:SA is guilty of this to some extent - it's a huge game world and there's lots to do, but as a consequence the game feels a lot less... focused than GTA3 and VC do. There are lots of bad design decisions.

    For example, two features - you can customize most of the cars, and you can participate in street races, but you can't use the cars you customize in those street races... WHAT WERE THEY THINKING? Also, there are more than 150 vehicles in the game, but many of them are bland, samey sedans and shitty two doors, most of which are so rare you never see them and wouldn't want to. The Manana has been the staple shitty two-door since GTA3, so why did they feel the need to add several nigh-identical vehicles that fill the exact same role?
 
-Switching from 1st to 3rd person in FPS games.

-Gimmicky things like Brothers In Arm's lame-ass "suppress, flank, kill, repeat ad nauseam" process.

-When an FPS game allows you to press a key for an immediate grenade toss. You should have to flip through your kit to get a grenade.

-When companies Nerf the crap out of everything in a game to make it more balanced. Or when they make it totally one-sided. A good example is how powerful EA made the surface to air missiles in Battlefield 2.

-When an FPS game allows people to bunny-hop in muliplayer. When the original Call of Duty came out, it was so bad that the game was almost unplayable. People would hop all over the place and it was a huge exploit. They fixed it in the first patch I think.

-Lean strafing while bunny-hopping in Medal of Honor: Allied Assault multiplayer. It was ridiculous. You'd have a guy running at you while leaning his torso left and right in rapid succession while simultaneously strafing from left to right and bunny-hopping. Ugh.

-Escort/Babysitting missions. God they're terrible. I think back to the Snipertown level in Medal of Honor: Allied Assault. You had to escort like 3 or 4 soldiers through a town crawling with one-shot-kill snipers. These missions also appear in GTA games and they make me want to break things.

-When you're doing a mission in GTA and your target starts to escape and you're not prepared for it. Or maybe you are prepared for it, but you get hung up on something in the map. Or maybe the target turns quickly and you miss the turn. Or maybe you drive down a dead-end alley that looked like a street and the target gets away. And then you have to repeat the entire ****ing mission again. Sometimes 10 times. Not fun. That's why I turned the cheats on in GTAIV. I got sick of repeating missions a hundred times. The satisfaction is in progressing through the game, not repeating the same mission.

-Halo style health bars. Every game has them and they SUCK. I remember this mechanic in CoD 2 and I thought it was ridiculous. You got shot 100 times in the face? Oh no problem, duck behind this wall for 10 seconds and you'll be fine. Go back to a system where you have to pick up health packs. Or just be badass like the original Ghost Recon where you get shot and you can't heal at all.

That's all I can think of.
 
-When an FPS game allows you to press a key for an immediate grenade toss. You should have to flip through your kit to get a grenade.
What's wrong with quick-throwing grenades?

-Halo style health bars. Every game has them and they SUCK. I remember this mechanic in CoD 2 and I thought it was ridiculous. You got shot 100 times in the face? Oh no problem, duck behind this wall for 10 seconds and you'll be fine. Go back to a system where you have to pick up health packs. Or just be badass like the original Ghost Recon where you get shot and you can't heal at all.
1: Halo does not have a recharging health bar: It has a recharging sheild bar. In fact, Halo 1 has health packs that you have to pick up to restore your health. It's the only way to restore health in the game other than progressing to the next level.
2: How does picking up magic health packs make more sense than recharging health?


I think the only reason you hate those two things is because either
A: You have an irrational hate for everything in Halo
B: You hate the fact that they are copied by other devs so much, rather than hating the features themselves.
 
-CoD never had an issue with bunny-hoping, you jump more than two times in succession then your player slows down, I played the multiplayer for like three years from the day it came out.

-As riomhaire pointed out, I would hate the fact of manually selecting a grenade to throw, when you see a group of enemies you want to get a grenade on them asap.

-The recharging health aspect doesnt really make a difference in the gameplay unless you're a noob.

-And if it wasnt for those surface to air missiles, then ground forces would have next to no means of shooting anything out of the sky. Not to mention all the air aspects have flare counter measures and really if you are a good enough pilot or have a good enough gunner then you can easily make short work of the AA guns before they become a threat to you.
 
However, the worst offender ever has to be Killzone 2. The game isn't even out yet, but... seriously, a first-person shooter? With a cover system? What the flying **** is the matter with you?

What? Killzone 2's cover system is entirely in first person...
 
I don't think so...
Constantly switching between first and third person is annoying as hell; why it even exists in the game save for bandwagon-jumping and gimmickry is beyond me. However, the worst offender ever has to be Killzone 2. The game isn't even out yet, but... seriously, a first-person shooter? With a cover system? What the flying **** is the matter with you?
Looks to me like he's just assuming Killzone 2's cover system is third person like every other FPS game with a cover system.
 
CD checks. It's no exaggeration that many of my games go unplayed largely because I don't feel like looking for the CD, swapping the old one out, finding its box, putting it in and then play. Fuck you, I got a HDD for the data that's faster than the DVD drive and it doesn't do a damn thing against piracy. Yay for Blizzard and Valve to getting rid of that stupid shit.

This.

There is something wrong when you have to go through more of a hassle if you got an original copy.
 
It's entirely in first-person, and, partially because of that, makes absolutely no sense. Why do you have to stick to walls when you can just put in a lean or crouch command you can use anywhere? Why do you have to hide behind a designated piece of cover to do it?

You don't have to, it's an option, you can just strafe to the side, shoot and then strafe back (or lean if it's in the game) if you wanted, they're not forcing you to use the cover system.
 
Ha, I was right.

istockphoto_1803807_gold_star_2.jpg
 
My entire point is, why are they putting it in the game if it's completely useless mechanic and made redundant by an entirely more versatile and effective game mechanic? The only reason I can see for them having it, aside from bandwagon-jumping, is that sticking to cover will magically confer upon you a +1 bonus to your not-getting-shot-in-the-face stat that just hiding behind it normally won't. It's idiotic and seems more than anything like an excuse for the developers to throw their hands in the air while yelling "me too!"

So basically, they should remove the lean-out-from-behind-cover feature, and just have a standard lean to the side feature, which people would only use to lean out from behind cover...

In other words, leave it up to the player, instead of the game, to limit them selves to only leaning out from cover.

I agree a simple lean to the side (and lean up when crouched) would be better, but it's not like it would be much different then the current cover system, where else besides behind cover would you need to lean to the side?
 
I agree that a cover system in an FPS is just a crappy idea.
 
What's wrong with quick-throwing grenades?


1: Halo does not have a recharging health bar: It has a recharging sheild bar. In fact, Halo 1 has health packs that you have to pick up to restore your health. It's the only way to restore health in the game other than progressing to the next level.
2: How does picking up magic health packs make more sense than recharging health?


I think the only reason you hate those two things is because either
A: You have an irrational hate for everything in Halo
B: You hate the fact that they are copied by other devs so much, rather than hating the features themselves.

-CoD never had an issue with bunny-hoping, you jump more than two times in succession then your player slows down, I played the multiplayer for like three years from the day it came out.

-As riomhaire pointed out, I would hate the fact of manually selecting a grenade to throw, when you see a group of enemies you want to get a grenade on them asap.

-The recharging health aspect doesnt really make a difference in the gameplay unless you're a noob.

-And if it wasnt for those surface to air missiles, then ground forces would have next to no means of shooting anything out of the sky. Not to mention all the air aspects have flare counter measures and really if you are a good enough pilot or have a good enough gunner then you can easily make short work of the AA guns before they become a threat to you.

Sorry, I didn't know I would hit a nerve with you guys. I thought this was about things in games that annoy you. My apologies if these are things that you guys don't find annoying. Oh and thanks for the psychoanalysis, riomhaire.
 
Sorry, I didn't know I would hit a nerve with you guys. I thought this was about things in games that annoy you. My apologies if these are things that you guys don't find annoying. Oh and thanks for the psychoanalysis, riomhaire.

Didnt strike a nerve, was merely stating some points. Thats why we call it a forum.
 
I hate moments in games where you have to defend a point or person for a specific amount of time. e.g in hl2 i hated the set-up-the-turrets missions, in WC III i hated the 'defend the town for 30 minutes etc...
 
I hate moments in games where you have to defend a point or person for a specific amount of time. e.g in hl2 i hated the set-up-the-turrets missions, in WC III i hated the 'defend the town for 30 minutes etc...

I really love missions like this if they're done well, and almost always they are challenging (if not very challenging) near the end of the time you need to defend.
 
I hate antlions. I am fed up with antlions. No more antlions, please.
 
Trial and Error.
Replayability is one thing, but having me repeat the same ****ing unbeatable mission dozens of time is not my idea of fun. If anything, i want finish it as fast as possible without ever looking back.
 
I really can't stand the game mechanic of sending unlimited numbers of enemies your way until you pass an invisible barrier only for them to stop and a new stream of umlimited enemies comes your way until you hit another imaginary boundary.
 
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