This is great

Wow! This must be one of those new second-person shooters we've been hearing about where you spend the whole game looking at the hero's f***ing eye.
The female designers will burst on the scene soon enough, heaving their giant bosoms of talent and creativity and brandishing their black thongs of diversity.
And here's another tip: If you have a single level where the player's character is required to run toward the camera, send the f***er back for more programming because you're not done yet.
Brilliant.

Thanks for the great read.
 
Boo for screenshot of the HL2 Beta.

But the article itself is great :D

Favorite: "Wow! This must be one of those new second-person shooters we've been hearing about where you spend the whole game looking at the hero's ****ing eye."
 
Marine, we need you to head to the depths of the compound to rescue a scientist that is being held hostage by Satan and his manyfold minions. Here's your pistol and eight rounds of ammunition. Good luck."
:D HAHAHAHAHA!!!
 
Finally finished reading, the part at the end I agreed with 100%

I mean honestly, most people put consoles on their SHELVES, which on top of which is the TV. How can you fit a verticle console on a shelf? You can't.

And great, if it's not on the shelf, it's on the floor, standing straight up. I can't wait to accidentally knock it over every time I stomp on the ground too hard, or brush against it, due to it's top-heavy-ness.
 
vegeta.. remember my 'tricky questions thread' huh?

huh? :naughty:

i loved that thread, you were awsome at answering questions...

ON TOPIC: yep
 
Heh, very fun read, nice find, but slightly depressing message. Couple of his grievances were a little debatable too, like the horizontal consoles thing.

Instant-Failure Stealth Levels. Ack. This brings back horrible memories of a Goldeneye level where if you tripped an alarm, an infinite number of bad guys poured forth. We knew a man who failed that level 37 times, then got the Infinite Health cheat for it and came back. He intentionally tripped the alarm, the guards rushed out. Laughing maniacally, he proceeded to shoot those ****ers for four hours, killing 1,183 of them - 682 with groin shots - before his thumbs cramped up. Your game should not create this kind of bitterness.

Haha, that's great :thumbs:
 
This industry is marching blindly dowards another crash and these reason given are just the tip of the iceberg.
 
Xune said:
This industry is marching blindly dowards another crash and these reason given are just the tip of the iceberg.

Exactly. Gaming is going mainstream. Mainstream = death of quality.
 
antimatter said:
Exactly. Gaming is going mainstream. Mainstream = death of quality.
Oh...gaming is already mainstream. Unfortunate, but true.

BTW - great article, hilarious!
 
that was great read

I really hope videogames changes to better
and see more quality in the future
 
Wow i looked through that and it looks very interesting. Going to read it in alittle./
 
Well, this gamer's manifesto certainly isn't my idea of a gamer's manifesto.

First of all I don't see how making up a bunch of rules is going to help produce good games; no cinematic camera angles, no barriers, no ammo "starvation", no instant-failure stealth, no unlockable goodies, no arbitrary triggers, no jumping puzzles, no 'sh*t'/info on screen, no genre "knock-offs", etc. If you ask me, it should be up to the developers how they want the player to experience the game (how about this point: "no arbitrary rules placed on developers"). If used correctly lots of these things can be (and have been) used to produce great experiences.

Many of the points are also nothing but the obvious and some border on unreasonable. Yes it would be nice to have awesome AI, no loading times, completely free-roaming worlds, consistently good and varied voice acting, incredibly unique material, a focus on quality over sales, and no bugs in EVERY game I buy (it would also be nice if rich people gave me the extra money they don't need). It's also not the case that these factors guarantee good games and certainly lots of amazing games actually have very few of these traits.

It's a nice try but I think the article lacks any real depth-- but that's okay since it's only supposed to be funny.
 
It's all about evil publishers. That is where the source of the problem is. If more company's could rely on a self sufficient development, like Valve with selling games through Steam... Well, I think it would be better. I don't know much about how business works though.
 
Wow, he's obviously one of those kids who get new stuff and then instanly whines about thier flaws.
 
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