This is what I want to see more (Fable2)

can you get evil dogs like this dude


thordogz.jpg


Thor Rulz


I read an interview with molyeneux from gdc; the love concept sounds interesting ..but fable needs more head cleaving less romantic encounters

cant watch the video now I'll watch it later, again it sounds interesting
 
Yes... this game looks more then awesome... GOTY 2008. Fable 2 <3 <3 <3 <3 <3 <3. Woo woo.
 
I was sold the second the dog came out :)
 
I won't get hyped for this game until I play it, Fable 1 was a pretty big let-down
 
I felt sorry for the dog once it was hurt. :/ It's even worse when you see the game from the dogs perspective, and you see the character walk/run away and the dog is trying to limp after. That's so sad... and a touching sequence. :/ Now I'll never be able to walk away from my wounded dog in Fable 2. Oh well... I wouldn't want to do that anyway.

I love the idea of a dog... well, I love dogs in real life so that isn't much of a surprise to me that I like this feature in Fable 2. I think it's an amazing, great idea, Peter Molyneux is the master, Peter Molyneux is king.

"If I run, he's gonna run, I don't press a "dog run"-button." :D

Hey, this isn't the same video as GameSpot has up, I thought it was, yay, even better. :) lol, "and we don't have these big arrows, dog! dog! look! look!" (GTA *cough*) :D
 
looks interesting but given Mr. Molyneux's recent history (fable, B&W2) I'm not going to buy into the hype
 
http://media.xbox360.ign.com/media/741/741361/vids_1.html

It's basically about your companion throughout Fable 2, which is a dog. And how he is integrated in the game play, and most of all how he contributes to creating a bond between you and him. It's absolutely amazing.
Cool. Now: imagine this idea emerging half-completed, buggy and entirely peripheral to the way you play the game. Another brilliant Lionhype experience!

edit: Pete sure knows his market. His demographic needs the lovin'.
edit 2: Also, is it me, or did he steal Dr Breen's wardrobe?
 
Take it for what you will, I actually enjoyed Fable immensely for what it was, half-complete or not. And before anyone says something, I was one of the people who was on the hype train for quite some time, but for some reason I was able to play it for what it was a relatively short-lived by still amazingly interactive breath of fresh air to the console RPG market.

I'd certainly be up for another helping as long as they bring something new to the table.
 
Take it for what you will, I actually enjoyed Fable immensely for what it was, half-complete or not. And before anyone says something I was one of the people who was on the hype train for quite some time, but for some reason I was able to play it for what it was a relatively short-lived by still amazingly interactive breath of fresh air to the console RPG market. I'd certainly be up for another helping as long as they bring something new to the table.
Well, if you aim high enough, 'half as good as the hype' still ends up being as good as or better than the competition :p
 
if half as good as the hype means I don't get any AI or re-playability(black and white 2) in my games I want the competition.

I've been burned to many times by Mr Molyneux (but I will admit he has good ideas, he just fails at getting them out there)
 
Every time I see one of this guys games they sound absolutely awesome. Then when you play them you're more than a bit underwhelmed. I think the original Fable was the best Lionhead game I've played, and it wasn't even exceedingly good. This all sounds great but then again I thought B&W2 sounded great until I played it. I have a wait and see attitude with this game and will keep a look out for the PC version.
 
I don't know...I would probably be more excited if it were a cat companion, but oh well.

However, if that is what they are trying to use to get the player somehow emotionally invested then I actually think its stooping pretty low frankly.
 
I quite liked Fable and Black & White. Yes, they didn't live up to their expectations. But Molyneux's peel-out is often more exciting and fun than the competition.

I still eagerly await the day where he completely nails down his ideas into actual gameplay, and I have no doubt it will be grand. And despite his shortcomings, I think he is of far more benefit to the gaming community as a whole than he is a detriment or failure.

However, if that is what they are trying to use to get the player somehow emotionally invested then I actually think its stooping pretty low frankly.

I'm not seeing how.
 
I'm not seeing how.
It just seems like such an obvious result of guys sitting around a table thinking how best to get people emotionally involved with their title because they realize that this emotional factor may be the thing that sets this title apart from the rest of the next-gen. While this is admirable to an extent, I just think the idea of a pet in a potentially very violent game is just too contrived and far too easy a way to tug at gamers' heartstrings. It's too overt imho. It may as well be a little baby rabbit or stuffed animal or cousin or nephew or (as may be the case) baby of one's own.
 
How else are you going to get emotionally attached? You have to start somewhere.
 
I'm still not seeing the problem. When my pet dies in World of Warcraft, I don't get an emotional reaction aside from frustration. I rez him up and he's back to being an unchanging buff/DPS tool. In Half-Life 2, when Alyx dies, I merely reload. And for all her improvements in the areas of game character development and scripting, there was still the unshakable reality that she was a model animating her lips to WAV files.

The dog may be a simple and obvious way of grabbing the player's emotions. But the true test is sustaining that until the player breaks him down into a mere game mechanic, if he does at all. Thus far, I've not seen a game accomplish such sustainment, despite admirable and progressive efforts.

If Lionhead does manage to turn your canine companion into something you deeply feel for - if only for half of the game's span - that's a monumental achievement, and nothing to belittle. The dog itself is a starting point, and from then on its concepts can be evolved to tackle more complex entities such as people. And so even if Fable 2 does fail, I think it's absolutely wonderful and important that they endeavored on such a project in the first place.
 
*cough* PETER MOLYNEUX *cough*

Poor guy. Such good ideas...
 
I have to agree that the dog idea is pretty solid. It's a good way to do away with the HUD and gives you something to play around with when you're bored. Also, if they do a good enough job with the AI, then when the thing eventually dies (come on, you know they're going to) it'll be a pretty decent narrative moment.

Aggro, your horse in Shadow of the Colossus, was awesome and I can actually see where the emotional attachment comes from. A horse seems like a much better fit for a game of this type than a dog though.

I would've also liked to have been able to take the kid questing and create a evil little monster ... but he said they couldn't do that because of the ratings board.
 
Heh yeah, was told about this by Neil(LH Main Sound Engine Coder) and Sam(LH PR d00d) in the XB360 channel I hang on at QNet, they were both ALL OMGZhypedz0red about it but I can't honestly say I'm super-impressed..
 
I thought fable was a fantastic game,its in my top ten anyway!
 
Yes it was a great game, but fact remains, alot of what Molyneux said would be in it wasn't, even things he promised as little as one year before release.
 
I want to pick up that chair and smash it off the wall. I love the dog idea though.
 
I liked Fable, dispite how linear the ''open-world'' was. Still, some nice gameplay and quests often, though, and it didn't half look nice.
 
I don't think they implemented the looking different according to how you act well enough. I mean, evil looked different... but good? You glowed. And sometimes you had a halo. I wanted wings or something. > >

Did he mention Player customization? I forget.

I hope they can write a character to be my ingame friend. I just noticed that all these horribly open-ended games tend not to have a 'friend' character for you, which i guess is fair and all, but it makes me feel... lonely.
 
I hope they can write a character to be my ingame friend. I just noticed that all these horribly open-ended games tend not to have a 'friend' character for you, which i guess is fair and all, but it makes me feel... lonely.

Indeed an open ended RPG with a character/s that you can optionally choose to have around you would be nice. It's been done to some degree but their mostly generic. Give me the Dog idea but without the dog.
 
If Lionhead does manage to turn your canine companion into something you deeply feel for - if only for half of the game's span - that's a monumental achievement, and nothing to belittle. The dog itself is a starting point, and from then on its concepts can be evolved to tackle more complex entities such as people.
I just think it really depends on how invested you are in the story because that will help to dictate how deeply you feel for the character(s)--canine or otherwise. One of the greatest examples of a seriously emotional response to a videogame was the most infamous death of you-know-who in FF7. That generated one of the most powerful emotional reactions from me and many other gamers around the world. I think that is in large part due to the story and the character development that FF7 did so well.

Devs have tacked-on party members in tons and tons of games and usually their deaths bring tears of frustration and not emotional anguish. If they just tack the dog onto your character then the emotional reaction just won't be there. Somehow they have to have you develop a relationship with it that goes much deeper and if they can do that somehow then I agree that it will be a pretty great achievement (even though it has been done with better effect before).

Peter and co. really have their work cut out for them and I really hope they can meet everyone's expectations...:(
 
If they just tack the dog onto your character then the emotional reaction just won't be there.

If your dog really does turn out to be useful, and behaves and looks the way you've encouraged it to throughout your time together, i'd be suprised if strong relationship doesn't develop. People became attached to their Nintendog, or their creature in B&W, for similar reasons - and both of these pets look considerably less endearing, useful, and convincing than what's being attempted in Fable 2. It has to become something you experience the game with rather than a throw away distraction that follws you around.

At the end of the vid when Peter was talking about how you'd react if someone kicked your dog, or patted it, I think he made some very good points. That kind of reaction is more powerful than something narrative in a video game could achieve. We only felt loss at the death at Aeris because we'd spent time together. It was familiarity and not good story telling. Now someone attacking my dog, one that i'd named and trained, been on countless adventures with and proven to be a trusting and worthwhile companion, something that felt 'mine' and not just another character, that would piss me off.
 
So who's raising a hell hound? Being evil is far more interesting usually.
 
So who's raising a hell hound? Being evil is far more interesting usually.

And lucartive. I every RPG I've played bieng evil (IE lieing, cheating, threatening, killing etc.) always makes more money. Its the same in Fable.
 
I don't see how anyone can not think the Dog is a fantastic move forward.
 
I don't see how anyone can not think the Dog is a fantastic move forward.

Move forward huh? I think it's a clever idea and I'll probably enjoy the dog aspect of the game. I don't expect clones to start popping up however.
 
If they don't include it, I'm hoping someone mods in a pug, with its own armor

Fowl-Pug-2.jpg
 
And lucartive. I every RPG I've played bieng evil (IE lieing, cheating, threatening, killing etc.) always makes more money. Its the same in Fable.

Maybe they'll balence it out by Good being more powerful in the end. That's the way it tends to happen - instant gratification = evil, working towards something until you are 1337 ub3r h4x0r = good.

I hope when he says 'open-ended' he actually means 'open ended' as opposed to 'shit'.
 
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