Without Alyx, Gordon wouldn't seem as great.
hl was great and there was no alex
Follow along with the video below to see how to install our site as a web app on your home screen.
Note: this_feature_currently_requires_accessing_site_using_safari
Without Alyx, Gordon wouldn't seem as great.
Without Alyx, Gordon wouldn't seem as great.
Who is to say there will be a HL3?
I am more interested in a completely different problem: thus far, Valve has slowly but surely been hinting at a budding romance between Gordon and Alyx. Gordon's silence is a good thing, in my opinion, as it serves to allow you to place yourself in his shoes; you BECOME him.
However, without a direct ability to interact with other characters in the game, through speech or otherwise, how is one supposed to act upon this relationship? Is it Valve's intention to leave us off in the next game merely with more hints and nods?
This, to me, is the enormous shortcoming of the otherwise wonderful Half-Life experience, especially in HL2 where you're surrounded by NPCs who actually have individual personalities -- these people are supposed to be my friends, and yet I can't do anything to reciprocate that friendship. Alyx in particular presents an incredibly thorny problem, as I have gone through hell for that girl (storming the citadel, the antlion caves), and I can't even give her a nice hug after she freaks the hell out over a stalker pod nearly crushing her to death. It's maddening, simply from a storytelling point of view (leaving aside the fact that I do honestly like Alyx as a character and enjoy having her as a companion), to have my in-game, story-driven actions show a certain level of commitment to a person and yet be unable to follow through on that commitment in other areas. Playing as a heroic mime worked well for HL1, where it was just you, some interchangeable extras, and a crapload of things to kill, or even for Portal, where you can just sit back and let the AI taunt you, but when you add genuinely empathetic characters to the mix, its flaws become immediately apparent.
The other annoying thing about the silent protagonist approach to gameplay is that, IMO, it cheapens a lot of really fantastic character writing and makes it seem false and hollow. When Alyx interacts with Gordon, she may as well be speaking to a cardboard cutout that shoots things from time to time, and whenever she tells him she was worried about him, or to be careful, well...it comes across like she's a character in one of those dating sim games. She's not talking to Gordon, she's talking to [insert player here], because Gordon has no personality, and the game gives me no way to inject my own personality into his body to give him some life. Alyx's relationship with Eli was so believable and emotional because, when given a chance to act off of another actual personality, she is able to show how strikingly human she really is in the way she's written. But then we go to her relationship with Gordon, which is arguably the second most important relationship she has with anyone in the story, and it completely falls on its ass just because it's physically impossible for there to be anything there of depth and meaning.
...and that turned into a bit of a rant. Anyway, regarding the original topic, I think it's unlikely that Alyx is going anywhere for Ep. 3, not that I'd want her somewhere else anyway, but I do wish that, as Gordon, I had some way of actually interacting with her, not to mention the rest of the NPCs. "Me being Gordon Freeman" only goes so far when I can't actually do anything to reflect his appearance serving as my avatar (in essence).
I did notice that there are gestures in the Portal 2 Co-op, though -- maybe a similar system will be brought over to Episode 3.
I think they should just make the E key more useful. What I would do is have at certain points or under certain conditions you would have the opportunity to physically interact with the characters. Like being able to hug Alyx after the stalker train incident. What about shaking Barney's hand? stuff like that.
What really pissed me off is that gameinformer just recently put out a list of 30 most memorable characters for the decade.
Really, as far as gaming is concerned, Alyx is the most developed character ever.
Extended interactions with Barney, reminiscing about Black Mesa and such
I think Alyx is an important role in the game. I don't exactly agree with killing her off. Maybe playing a mission without her or something. I loved in the episodes when she was much more emotional and it added a sense of realism to the game to kinda show how tense and under stress she was. For example, when Dog digs you out of the rubble and she hugs you or when your on the stalker transport train. It really made the game enjoyable.
I'm interested to see if they expand on Alyx's thing with the stalkers. She seems to emotionally break a bit when exposed to the stalkers, and in the HL2 files there is a video where Alyx explains why she can't hold herself together around stalkers. Hopefully they'll expand on that a bit in ep3, as its quite interesting and could add more realism to Alyx. I mean, everyone has fears of something...
I believe the more obvious reasoning for her emotional attachment to stalkers is because they used to be resistance members. Most likely people she knew, or maybe was friends with, or Eli was friends with got turned into stalkers, and it reminds her of that. And when she was crying, we have no idea how long Gordon was knocked out for. It could have been seconds, or minutes. I'm sure if you had one of those things pinning you to the floor, screaming in your face for 3 minutes you'd be crying when you got up too.