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Isn't that exactly how ammunition works in Sudden Death right now?Also the 'no ammo' idea is okish, if you make it so basically all the pickups are removed but you can still get ammo from a dispenser or from enemy guns.
/head asplodesIsn't that exactly how ammunition works in Sudden Death right now?
[Not true. They persist through the round, although they are unabled to be repaired, if that's what you meant.
/QUOTE]
In sudden death? They always do for me.
The ammo ones do.Well, the ammo and health packs are there if I recall correctly. They just don't respawn when picked up.
Agree, but on Hydro you battle to win rounds so you could apply the same logic as 2Fort.I personally think sudden death should only be used in tie break situations. If one team has more points controlled than the other on a CP map they should win, more captures on a CTF map they should win, and possibly if the defending team on gravel pit has A B and C still uncaptured they should win. Hydro is a tough one, because you could just call it a flat out draw and neither point is taken, but personally I don't mind sudden death so for me it can stay there. I'm sure there are more permutations I have missed there but thats roughly how I see it.
Don't agree with this. I prefer no ammo packs or medpacks: only dispensers and dropped weapons can give ammo, and dispensers and medics can give health.Oh, and engineers should be limited to only the highest scoring one in the previous round
I personally think sudden death should only be used in tie break situations. If one team has more points controlled than the other on a CP map they should win, more captures on a CTF map they should win, and possibly if the defending team on gravel pit has A B and C still uncaptured they should win. Hydro is a tough one, because you could just call it a flat out draw and neither point is taken, but personally I don't mind sudden death so for me it can stay there. I'm sure there are more permutations I have missed there but thats roughly how I see it.
Oh, and engineers should be limited to only the highest scoring one in the previous round
Cheers
Sudden death doesn't happen on gravelpit or dustbowl, If blu don't have the points before the time runs out then red win.
And yet I really don't like it. This is because 60% of the times a game goes into sudden death for me, people switch to defense roles, turtle up in their base, and the game dwindles down to the final second with everybody being a loser. And watching people sit by their sentries or snipe from their base for another three minutes (if you're unfortunate enough to die) is extremely irritating. Especially since I think respawn times at 20 seconds are bad enough.