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Evil^Milk said:wasn't that day postponed?
Homer said:I fully expect a judge with very little knoledge about the internet to file a injunction ordering valve to pull back its steam release, and give everyone a full refund.
And then VUG will cancel the project.
Are you saying VU will cancel HL2 ? I highly doubt they would cancel the most anticipated FPS game ever. They know they will make good money off of this game so I dont think they will cancel. :thumbs:Homer said:And then VUG will cancel the project.
Homer said:The longer it takes for halflife2 to be released, the more people will never use steam again.
spitcodfry said:This is a serious question: what would happen if tomorrow Valve decided to just release Half-Life 2 over Steam, leaving retail buyers in the dust? This is a hypothetical, so I certainly would not expect it to actually happen. Legality-wise what could potentially arise from Valve making a move like this? I would assume VUG making a new claim and then getting a hefty settlement, perhaps along with a Judge's decree to pull the plug on Steam and refund all paying customers (HL2 buyers) their money post-haste. Would it be possible (in general) for VUG to win the complete rights to the Half-Life franchise in court? This is contradictive of their agreement, but could something like this actually occur?
spitcodfry said:While on topic for Steam-related things, does anyone know if the folder/executable system for Half-Life 2 will be identical for retail buyers as well as Steam users? I know you need Steam to run anything HL2-related, but will retail purchasers need to use a cache system similar to what downloaders will be using, or will their file folders resemble more of a conventional game install folder's (i.e. Doom 3's)? I'd think they'd both need to use the same system for Steam compatibility, but I'm not sure.
cadaveca said:GCF's would be on the cd's and decrypted upon install. Online versions download the GCF's, and then decrypt. I expect no GCF's on the HD's of retail users, or much smaller ones. If you've had the CS:S beta, you can see some of the textures, etc are pulled from the GCF and dumped into the CS:S folder under your user name.
Might also just copy GCF's to your HD and then you need the online component to activate the decryption. Then, ever time Steam gets online, it gets an update(or not), verifies that files are the way they were when installed/downloaded, and you can access the games.
spitcodfry said:My main worry is a conflict between Steam users getting their share of the pie (pre-ordered Half-Life 2) opposed to whatever settlement is reached. I'm reluctant to purchase a Half-Life 2 Steam package because of this. I'm not worried about my money being lost or anything. I'd just like some assurance that I'm gonna get this thing when everyone else does (retail purchasers). I suppose we really won't know that verdict until sometime after today (crosses fingers for a favorable settlement regarding Valve's position).
cadaveca said:Won't happen. Valve will just have to pay VUG the % that the court orders. I wouldn't be surprised if the judge orders that procedes end up in a trust fund(or the % that VUG wants in the fund) until the case is decided. Neither side wants STEAM stopped, Both just want what they think they deserve from the sales.
The Bait said:Why would VU sit on HL2 for 6 months? They know they are gonna get money out of it so they are just gonna try and put it out soon so they can get more money. *pulls out his crowbar* who is with me?!
The Bait said:Why would VU sit on HL2 for 6 months? They know they are gonna get money out of it so they are just gonna try and put it out soon so they can get more money. *pulls out his crowbar* who is with me?!
Zeus said:Knowing their greedy selves, they'd hold it till christmas
lordoftheroot said:Can Valve even release a demo of HL2 with out VU OK?
Cyber$nake said:ya know, its kinda funny to see how people are now on the Steam side of things. Go back 8 months ago and EVERYONE was anti-steam. (well, not everyone, but...)