trailer and gameplay for mirror's edge

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Hmmm not the biggest fan of the colour scheme. Main character is a bit meh too.
 
Just saw it myself this morning.Definitely something to look forward to.Looks like DICE is about to redefine FPS games once again.
 
Ooh, pretty.

Though it might get a little linear if you take the suggested 'red' route most of the time (unless it really pays off to take the alternative ones).
 
now thats very original. I am so getting this.
 
The style seems really bland, but the actual game looks promising. I'm interested.
 
Superhuman free running game featuring moody looking Japanese ultra babe...hmm...
 
Remember guys, this is EA.

I almost closed the window when I saw their logo. The gameplay looks impressive, but as someone mentioned previously, the color scheme could use some work. I'll keep my eye on it though.
 
This is veeery cool, but I'm doubtful as to how the control scheme would work.
 
DICE were aquired by EA. Valve and Crytek only have partnerships with them for publishing.

That said, EA games aren't -always- crap.
 
After playing GTA, the city looks so sterile and fake. It almost looks like you're running through a giant hospital or something. Too much bright white color for me.

Having said that, who knows it may be fun. Something about it is somewhat intriguing. This is definitely one I'd have to play before buying.
 
You all complaining about the colors and comparing it to GTA need to do a little more research as to why it's that way. I just watched a video with a DICE guy explaining it in more detail.

The concept is very promising.
 
After re-evaluating the premise, I think the color choices make sense now. I also didn't even notice the wonderful view distance the first time around, the cityscape looks great. Here's an FAQ I found while digging around:

1. Why did DICE decide to make a game like this?

It was a very deliberate decision. We wanted to create a new IP that was very different from Battlefield and would appeal to a slightly different audience whilst still building on our strengths in 1st person. When we looked at the market we realized that although there were a lot of first person games out there, most of them were focusing on the gun and not the person. So we decided to do a game that was about the person not the weapon.


2. What is the main focus of the game, storyline & character wise?

Well, this is very much Faith’s story so lets talk about her. She is not a typical video game heroine. She does not have superpowers or magic or even carry a weapon of her own. She is an “ordinary” person put into extraordinary circumstances - and it is how she reacts to that situation that makes her a hero. In the same way Ellen Ripley was just a Warrant Officer on a mining ship in Alien or John McClean was “just” a cop in Die Hard (at least the first one). Faith does not ask for this or seek it – but she does not back down when her family and her life is threatened


3. The controls are certainly very unique. What can you tell us about this?

We have tried to keep them as simple and intuitive as possible. They should be very familiar to first person players out there. We want people to be able to pick this game up quickly. The basic movement should be easy – the skill comes in stringing moves together – especially when under fire or in a combat situation.

What is unique is what the controls allow you to do. The feeling of weight in the body, the freedom of movement, the sense of speed – all this in first person is what makes the game feel different.


4. How much focus will the concept of free roaming have? Do we get to run around wherever we want on the rooftops or are we somehow restricted to specific levels?

There seems to be some confusion about this - this is not a free-roaming game – and I think it is a better game for that. We have a story-driven action game and we want you to experience the story. There are however multiple ways of tackling every level whether it is the routes you take or the combat style you adopt. Also the type of movement we have in the game turns almost any area into a mini-sandbox. You will not feel restricted in the game.


5. What can you tell us about the weaponry?

The focus is on physical action not weapons. So if you think of Jason Bourne or on the opening fight scene in Casino Royale. It’s about up close and personal, visceral combat. That does not mean you can’t use guns in the game if you want – there are actually around 15 weapons in the game you can use – you just have to take them off an opponent first. There are also limitations, you only have the bullets that are in the clip and your movement with a weapon is restricted. So you sacrifice speed and agility for short term firepower – it all depends how you want to play the game.


6. We all know about the game heroine Faith. Will there be other playable characters?

No this is Faith’s story so she is the only playable character. This game is about feeling you are Faith - you are there seeing what she sees, feeling what she feels. Every punch, every fall, every bullet impact brings you closer to her. I know it sounds counter-intuitive but the fact that you are in first person makes you identify with her more than if it was in third person. It is the difference between watching an action movie and actually being in it.


7. Will the game include multiplayer? (what game modes?)

Our focus has been and continues to be on creating a great single player experience. There is another game mode but we are not talking about that just yet.


8. Will it be possible for the players to create their own maps/content/mods?

Again this is something we are not discussing yet


9. Is there any estimated release date?

We have not announced a release date but will soon J


10. Are all the versions (PC/Console)of the game releasing at the same time?

Yes it will be launched simultaneously on PS3, X360 and PC.

There's one thing I noticed in the trailer though. They're striving for a game where the character is emphasized, but you aren't able to see her in the window reflections.
 
Funny, while the game looks really good and quite unique I still think the music is the best.
 
After playing GTA, the city looks so sterile and fake. It almost looks like you're running through a giant hospital or something. Too much bright white color for me.

http://www.gametrailers.com/player/31422.html

It explains a lot as to where the developers are coming from.

Tempting as it is to compare everything that's upcoming to GTA IV it's probably the road to disappointment until the rest if the industry raises their sights to match Rockstars latest opus, which might take several months. Things might not be GTA IV standard but that doesn't necessarily make them bad games in themselves.
 
Holy shit.

I don't see how this will be fun to play, but god damn if it wasn't entertaining just watching it.

WOW.
 
Looks cool, I'd try a demo first before being sold on it.
 
Honestly, looks ****ing awesome, and with this style and gameplay, could redefine the FPS genre. I'm mesmerized.
 
I like the concept of stylisation of the perfect Utopia, with the bright colours and the like, which deepens the irony that this isn't in fact a Utopia.

I will probably buy this game, if only to have a heighten sence of freedom. Hoping the game is moddable.
 
Gameplay implementation looks rather interesting.

Stylistically though, the game looks awful.

Also I should note it looks extremely linear, sort of like a 3d platformer.
 
Looks ****ing orgasmic, have to wait and see how it plays.
 
I like the style

it feels refreshing considering all the gritty first person shooters around
 
This looks ****ing INSANE! I love the way the game looks the color scheme is new and fresh. Sick of darks and browns. This seriously looks phenomenal.
 
This looks pretty interesting. I am sc/keptical, but interested.

I really like the music, the quietness of it all. Hopefully, as it looks like, the game will start off very peaceful and serene, and only get fighty/frighty later.
 
And you know what would be the perfect beginning for this game? If you started off going through a government security checkpoint, getting papers looked at, getting retina-scanned, submitting your palm-print, walking through metal detectors, being funelled down corridors through queues...and then, when you're through, you ascend an elevator, and the doors open onto a rooftop, and you begin running free across the rooftops of the city. At first slowly, because you're like "wow." And then faster, and faster, and that music from the trailer begins to build.

That would be awesome.
 
Looks gimmicky. Probably will get old quickly.

EDIT: Lol sulk, you always be double postin.

Sulkdodds: The Double Posting Moderator.
 
I think that it would be cool to include some sort of chase scene, thats indoors for a change, but with a ton of stuff scattered everywhere so you have to use your free-running skills to make it through.
 
Personally I'm looking forward to a first-person game that actually allows you to knee-cap yourself... FINALLY.
 
I actually like the colors and visuals of this game. Video games have enough poorly lit gray and brown shitholes filled with burly space marines and ugly monsters to last me a lifetime. My only concern is that it mighty be too linear.
 
I've been wanting a good first-person run/jump/act like a monkey game for a long time. This looks very cool so far, I just hope they pull this off and make an awesome game.
 
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