Gray Fox
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- Aug 22, 2004
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Are you sure, I asked about this in the mapping section and people explained that this way getting the Vis leaves to work properly would be very hard, that kind of a mapping is more suited on a portal engine like Unreal engine. Besides a lot of geometry in HL2 looks like it has been build simply in Hammer.-smash- said:And I do believe this is how Valve has produced/produces most of their levels for HL2/Episode One - They use apps like XSI.