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Drewbert
Guest
I have a problem with the way the water looks when you go underwater. In this map, there is an island with water going around on all sides. So, there is one side of the water that has no ground layer. So when you go underwater, there is an entire side that simply shows the sky texture, like so: http://img217.exs.cx/img217/2487/coasthouse1000009ml.jpg
What can I do to fix this?
Another problem:
I am using the waterydeath entity to kill player so they cant go simming off the map. However, when I test it, It kills me just fine, but then when I spawn the game still thinks im underwater and drains my stamina. Anyone else had this problem?
What can I do to fix this?
Another problem:
I am using the waterydeath entity to kill player so they cant go simming off the map. However, when I test it, It kills me just fine, but then when I spawn the game still thinks im underwater and drains my stamina. Anyone else had this problem?