MoonQuake
Newbie
- Joined
- Dec 9, 2004
- Messages
- 245
- Reaction score
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"... you have to see it for yourself." -Morpheus
Yes. At last.
A game with the power to render the fantastic world of The Matrix in it's glory. I found Half-Life 2 not only to have the technical strength and flexibility but also the texture bank and visual definition fitting the ones of The Matrix movies.
For the past week, I've been working on a CS:S map featuring some of the most memorable moments of The Matrix.
Here are some "WORK IN PROGRESS" screenshots of different rooms:
GOVERNMENT LOBBY:
When fighting against CT, you really feel like you're in the movie against the SWAT team.
Of course, I had to include the metal detector...
Everything that is destroyed in the movie can be here.
THE DOJO:
One of the bomb sites.
I'm thinking of putting a low grav trigger here so we can fight in the air at will and stand on beams...etc. Knife fights you said?
BACKDOORS:
That are used to travel from rooms to rooms.
THE OFFICE:
The other bomb site.
Many hiding spots.
Better stay low if you don't want a bullet in the head.
INTERROGATION ROOM:
Not a major room in itself, it's just there because it's memorable and easy to include.
A very well positioned room in The Office.
As I said, all you see here is "WORK IN PROGRESS"! So all this will be more detailed and needs tweaking.
As you probably remember, all these rooms aren't directly connected in the movies. Well, they will be connected by backdoor corridors and telephone cabins teleports in this map. Some changes will be made to the rooms so it's more suitable for CS:S too.
A BETA version will be available soon so you can give me your inputs on the map.
You might feel like you are stumbling down the rabbit hole right now but it's ok. Take the RED pill and wait patiently. More information and screenshots will follow very soon along with the BETA.
-MoonQuake
hl2_moonquake(at)hotmail.com
Yes. At last.
A game with the power to render the fantastic world of The Matrix in it's glory. I found Half-Life 2 not only to have the technical strength and flexibility but also the texture bank and visual definition fitting the ones of The Matrix movies.
For the past week, I've been working on a CS:S map featuring some of the most memorable moments of The Matrix.
Here are some "WORK IN PROGRESS" screenshots of different rooms:
GOVERNMENT LOBBY:
When fighting against CT, you really feel like you're in the movie against the SWAT team.
Of course, I had to include the metal detector...
Everything that is destroyed in the movie can be here.
THE DOJO:
One of the bomb sites.
I'm thinking of putting a low grav trigger here so we can fight in the air at will and stand on beams...etc. Knife fights you said?
BACKDOORS:
That are used to travel from rooms to rooms.
THE OFFICE:
The other bomb site.
Many hiding spots.
Better stay low if you don't want a bullet in the head.
INTERROGATION ROOM:
Not a major room in itself, it's just there because it's memorable and easy to include.
A very well positioned room in The Office.
As I said, all you see here is "WORK IN PROGRESS"! So all this will be more detailed and needs tweaking.
As you probably remember, all these rooms aren't directly connected in the movies. Well, they will be connected by backdoor corridors and telephone cabins teleports in this map. Some changes will be made to the rooms so it's more suitable for CS:S too.
A BETA version will be available soon so you can give me your inputs on the map.
You might feel like you are stumbling down the rabbit hole right now but it's ok. Take the RED pill and wait patiently. More information and screenshots will follow very soon along with the BETA.
-MoonQuake
hl2_moonquake(at)hotmail.com