ktimekiller
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- Joined
- Oct 6, 2003
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They can manually explode, causing the AoE damage originating from their own body, they can die, which causes AoE to again, originate from their body (I believe, but must test it to be sure on death AoE), or they can attack a unit, which causes the AoE to originate from the target it exploded on.
If the player A right clicks with the banes, they will explode on the closest things they find. More skilled players maneuver them to specifically go for the light units.
If you note the above functions on AoE, killing them while they are not within your blob of MM is your best bet to prevent a larger spread of damage.
Because of this, it is preferable to keep an ARC of Marauders in the front side so that the ones that explode from death do not harm marines. Always remember, stim concussive kite!
Also, rather than a blob, you might want to (if you have the micro for it anyways) spread your blob into a triangle. It will limit the damage they deal. The triangle is actually the best way to deal with ANY melee/short range units. Retreat with the corner that is being chased, while the other two corners happily shoot away while you minimize the damage taken. Obviously this doesn't work too well in a large army fight, but during a retreat/advance between small forces, this works remarkably well to preserve your units, but deal tons of damage at the same time.
A great example of this was the may 18th day9 cast, episode 118.
http://day9tv.blip.tv/
If the player A right clicks with the banes, they will explode on the closest things they find. More skilled players maneuver them to specifically go for the light units.
If you note the above functions on AoE, killing them while they are not within your blob of MM is your best bet to prevent a larger spread of damage.
Because of this, it is preferable to keep an ARC of Marauders in the front side so that the ones that explode from death do not harm marines. Always remember, stim concussive kite!
Also, rather than a blob, you might want to (if you have the micro for it anyways) spread your blob into a triangle. It will limit the damage they deal. The triangle is actually the best way to deal with ANY melee/short range units. Retreat with the corner that is being chased, while the other two corners happily shoot away while you minimize the damage taken. Obviously this doesn't work too well in a large army fight, but during a retreat/advance between small forces, this works remarkably well to preserve your units, but deal tons of damage at the same time.
A great example of this was the may 18th day9 cast, episode 118.
http://day9tv.blip.tv/