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Far too overpowered in a melee-only sudden death and as you said, little melee happens as is. No crits when a shovel is used normally isn't particularly a disadvantage. Also another spy-check? See above.
No. Having the ability to make all attacks against someone crit is simply obnoxiously overpowered if you can do it from a million kilometers away with a sniper. It fits in with the theme of the spy, and a spy's already chased for his backstab, why not chase him for his 'insta-crits' too?
The sniper already has the ability to kill them from a million miles away. This idea is underpowered compared to the sniper rifle. Maybe if were a 5 shot reload deal, then yeah, it'd be a fair trade.
The sniper only has that ability if he's a decent shot or can be arsed waiting around for his meter to charge.
Also not his job.
This. Although I do like the idea.I have never seen a server with a melee-only sudden death
Ironic. Sudden death melee is a server mod where as setting low gravity is a standard server option.I was under the impression it's a standard option with TF2, rather than a mod like low gravity would be.
This. Although I do like the idea.
The Doublecrosser:
Replaces: Knife
The Doublecrosser is an alternate knife that gains 5 hit points of damage potential for every successful non-backstab attack. However, every time the knife gains power a blade mounted meter fills up by 20%, should you overfill the meter the Doublecrosser lives up to it's name and explodes with the force of a crit rocket. if the knife undergoes 20 seconds of inactivity the meter starts to deplete clearing it for further use to avoid this adverse affect the spy should endeavor to backstab his foes.
5 points is barely worth it. And what causes a knife to 'gain power'? Backstabs?
"....gains 5 hit points of damage potential for every successful non-backstab attack."
I don't know how much extra damage potential the doodad should get without being able to try the idea out in the actual game. Thanks for the input Druckles.
And they reward poor Spy play. AND he's posted the same idea four or five times already in this thread, usually by the same name.
Boomerang
Replaces: Machette ( Sniper's melee weapon, I forgot the real name)
The boomerang is a great weapon for those that truly enjoy range attacks. While most of the damage done is by throwing, using it to melee is also possible but will do considerably less damage than the machette. It has the ability to spin in an arc and hit multiple enemies before flying back to your hand. The downside to this is that after you throw it and it is flying through the air, you are completely defenseless and are more prone to attacks.
Left-click: Swing Boomerang
Right-click: Throw Boomerang, hold for more power.
Alright, Druckles after reading your commentary on my previous idea I retooled one of my previous knife ideas.
The Cloakin' Dagger:
Replaces: Knife
The Cloakin' Dagger grants the spy the ability to recharge 25% of his cloak by backstabbing his foes. The catch to the weapon is that because of its heavier dagger-style construction swing speed is 75% slower than the standard-issue knife, making it less ideal for making non-backstab attacks.
The Cut-throat
Replacement for: The Spy's Knife
Basically it replaces backstabs for frontstabs, fighting people from the back now normally stabs them. This new knife also has only a 50% firing rate of the original, to help slow the mad front stabbing during fights.
Alright, Druckles after reading your commentary on my previous idea I retooled one of my previous knife ideas.
The Cloakin' Dagger:
Replaces: Knife
The Cloakin' Dagger grants the spy the ability to recharge 25% of his cloak by backstabbing his foes. The catch to the weapon is that because of its heavier dagger-style construction swing speed is 75% slower than the standard-issue knife, making it less ideal for making non-backstab attacks.
Let's have a teleporter unlockable which forces the engineer the build the entrance on the battlefield while we're at it.
The Magno-Spanner:
Replaces: Wrench
The Magno-Spanner grants the engineer the ability to siphon off 50 units of metal from a target's primary ammo reserve each time you whack a foe with it. The downside is that the wrench deals 25% less damage than the standard issue model and the maximum amount of metal you can carry is reduced to 130.
Also:
Alright Sheepo I haven't seen you come up with anything better.
Lethal Injection
(Replaces knife)
The syringe does no damage, doesn't backstab, and still removes your disguise. However, once you have injected someone there life becomes linked with your own. As soon as you die, anyone whom you have injected and hasn't died since then, will also die. Some restrictions are that picking up a medkit or reentering your spawn will cause everyone you have injected to be cured. Very good for wiping out many people on a team at once.
And I never said I did
There that one I posted on the last page. It's very out there, and possibly very unbalanced, but I think it's more interesting than all this "lose miniscule amount of damage/gain some almost some completely useless thing".
I haven't seen Valve come up with anything better.