Unlockables, acheivments, ideas thread.

Whats the main problem with the Spy? Other than the back-stab hitbox? I find that you can't do a thing other than spy without letting the entire enemy team know your here. Why? Those little icons in your right hand. Stab someone or sap a building, and suddenly every person and their grandmother knows theres a Spy 'round here. So heres my idea for an unlockable.

That's a nice idea, but what if the spy gets two or more kills in a row?



  • Replaces knife
    Advantages: When Backstabing someone, instead of the BS icon appearing in the kill-boxes, a random weapon apears. Any weapon in the game. (Excluding train)

I've always wanted to sap someone :p

Player1 :sapper: Player2
 
I came up with a full alternative set for the Spy.

Pellet Gun
Replaces Revolver. Does low impact damage, but temporarily saps the health of the target at approximately the same rate that the Medic automatically gains. Lasts around 10 seconds.

Splicer
Replaces Sapper. (This has been suggested many times, but I think it'd totally work). Does not do any damage to targeted buildings, rather deactivates them without alerting the engineer. Less noticeable than a sapper. Still does not remove disguise.

Taser
Replaces Knife. A low-damage weapon which does not remove disguise. If used from behind, paralyzes target for approximately 5 seconds.
 
Incendiary rocket is so shit. It was never any good in TFC and is totally out of place in TF2. Especially in the hands of the soldier.
 
Spy:

Cloak 'n dagger - an alternate knife that recharges 25% of your cloak meter
when it performs back stabs, the catch is it does 5% less damage than the butterfly knife when preforming non-backstab attacks.


Change-o-Matic - an alternate electro sapper that changes the team alignment of
an engie building for 10 seconds. great for causing diversions or assisting in a point cap
the snag with this device is that it needs a 25 second recharge time between uses.

The ID Thief A replacement pistol that disguises the spy as whomever they last killed
with the weapon, it also grants a reduced recoil, and has a silencer. The downside is that
the gun has a four round clip and a increased reload time
 
First two are extremely overpowered, third is crap.
 
Any weapon can be overpowered depending on who is using it. I mean you could say that the ubersaw is overpowered for charging up 25% of the uber meter per hit, but for the most part most players don't use it effectively enough for it to be a threat.
 
The ubersaw is also overpowered, just like your suggestions.
 
First two are extremely overpowered, third is crap.

I don't think they're so bad, actually.

The Cloak 'n' dagger's far too similar to the ubersaw in terms of originality, but probably less powerful; you need a backstab, and you don't become invulnerable.

The second isn't so bad, particularly if it only requires one hit with a wrench to remove.

Taking the disguise of whomever you last killed would be incredibly useful to a spy. In certain circumstances, anyway.
 
Does anybody know how to get the "Second Opinion" achievement?

I've tried filling my ubercharge whilst healing two teammates but nothing happening
 
Does anybody know how to get the "Second Opinion" achievement?

I've tried filling my ubercharge whilst healing two teammates but nothing happening

Pop your uber charge and then click on different allies as quickly as you can. The uber takes about a second to dissipate once you stop healing them so you just have to be quick enough so you can swap person and swap back to keep them both ub'd. It pretty easy really.
 
Spy:

Cloak 'n dagger - an alternate knife that recharges 25% of your cloak meter
when it performs back stabs, the catch is it does 5% less damage than the butterfly knife when preforming non-backstab attacks.


Change-o-Matic - an alternate electro sapper that changes the team alignment of
an engie building for 10 seconds. great for causing diversions or assisting in a point cap
the snag with this device is that it needs a 25 second recharge time between uses.

The ID Thief A replacement pistol that disguises the spy as whomever they last killed
with the weapon, it also grants a reduced recoil, and has a silencer. The downside is that
the gun has a four round clip and a increased reload time

These aren't too bad actually, excluding the first. I mean a 5% decrease in face stab damage? Do you realize how weak the knife is for non-backstabs? It's only for completely desperate situations, is rarely used, very weak, and a 5% decrease is like, nothing.
 
Ok Riomhaire you come up with something better.
Weapon: Water pistol
Replaces: Revolver
Has no ammo and does no damage. When the player 'shoots' this while disguised it looks to the enemy team like he is shooting. This gives the Spy a more convincing disguise but as a trade off he loses all ranged attacks. I think this would work very well with a pyro disguise.

Weapon: Claw
Replaces: Knife
The claw works the same as the knife except that the Spy does no lose his disguise. Instead the disguise flickers while the stab animation is playing, showing the Spy's true colours for the duration of the stab, then the disguise instantly returns. For this benifit the Spy must give up half of his cloak time, but the cloak's recharge time remains the same. Not too sure about this. I'm not sure how balanced the trade-off is. Not having to re-disguise could save your life but the cloak can already do that TBH.

Weapon: Tracker
Replaces: Sapper
Can be planted on any enemies or enemy building without the Spy losing his disguise. Once planted it lasts 2 minutes. If any allies are near an enemy that has been taged then they show up on the HUD, even through walls.
 
Good Ideas, I have some new ones:

Mini-Crossbow A replacement for the revolver the mini-crossbow gives the spy
a quieter raged means of attack than the revolver, holding down the fire button increases
the range and damage of the shot but at the cost of extra ammo consumed per shot. Like
the HL2 crossbow the weapon must be reloaded after each shot.

Throwing knives A replacement for the standard butterfly knife the throwing knives
retain the back and face stab abilities of the original knife, but the secondary fire allows the
spy to throw their knife a short distance to perform a ranged stab attack. the catch is you
only get one extra knife in your clip and the knife does less damage the further it travels.

The Pinch A Ocean's 11 style EMP that replaces the sapper primary fire places it on
an engie building, secondary fire activates it. The Pinch disables the building it is attached to
for ten seconds engies can still knock them off and you only get three in a clip so the spy
must prioritize targets to disable so his teammates can take them down while on offense.
 
Weapon: Water pistol
Replaces: Revolver
Has no ammo and does no damage. When the player 'shoots' this while disguised it looks to the enemy team like he is shooting. This gives the Spy a more convincing disguise but as a trade off he loses all ranged attacks. I think this would work very well with a pyro disguise.


Wow, that is actually a really good idea. Then you could also use it to help other spies who may not have the gun, by being a Pyro Disguise, running up 'spy checking' them and then they run off, the team goes ':D ok.'
 
The problem with that is, as Druckles has said, it would become useless because pyros would start checking teammates regardless of whether they were attacking or not.
 
True. True. But as Nicky said fake fire would be great if Spys were working together. It also gives an excuse to get close to enemies.
 
This will sound incredibly stupid but as an adavncement of the disguise feature, what if you could actually disguise yourself as a dispenser or some engi building. It seriously could be a very interesting gameplay addition. Please don't laugh at me.
 
This will sound incredibly stupid but as an adavncement of the disguise feature, what if you could actually disguise yourself as a dispenser or some engi building. It seriously could be a very interesting gameplay addition. Please don't laugh at me.

I lol'd

But it is actually quite a good plan, because obviously if the Dispenser says 'Build by Druckles' and he either has 2 or hasnt built one, he is going to be suspicious.

That could actually work...:D
I WANA BE A DISPENSER!!! :p

EDIT: I just thought, people would also croud around you, wanting health, meaning you can get close to people but they will also be very suspicious that it isnt doing anything, or if it decides to run away...:D

EDIT AGAIN: That would be funny, Valve creating new animations so that Spy legs came out of the bottom of the dispenser or sentry as he walked along and when he stands still he puts his legs in and disguises
 
I lol'd


EDIT AGAIN: That would be funny, Valve creating new animations so that Spy legs came out of the bottom of the dispenser or sentry as he walked along and when he stands still he puts his legs in and disguises

Like the Cardboard Box from Metal Gear:p
 
I would love a metal gear style radar for the spy with all of the pyros and demos around
a little help would go a long way
 
I lol'd

But it is actually quite a good plan, because obviously if the Dispenser says 'Build by Druckles' and he either has 2 or hasnt built one, he is going to be suspicious.

That could actually work...:D
I WANA BE A DISPENSER!!! :p

EDIT: I just thought, people would also croud around you, wanting health, meaning you can get close to people but they will also be very suspicious that it isnt doing anything, or if it decides to run away...:D

EDIT AGAIN: That would be funny, Valve creating new animations so that Spy legs came out of the bottom of the dispenser or sentry as he walked along and when he stands still he puts his legs in and disguises

Spy's bein' mah sentry! :LOL:
And the spy's team members would see that the spy's disquise is made out of cardboard boxes
 
Not achievment ideas, but they should add another cap point to the last stage of dustbowl. Also have a payload map where both teams are trying to deliver bombs.
 
I was thinking on opposite sides of the map, but that's good too. Make it like a race.
 
That'd result in both teams following their carts without battle for about 3/4 of the round until the tracks are crossing.
 
What if, the two teams' tracks ran parallel to each other, with walls and buildings or whatever separating the two, with gaps or tunnels connecting the two sides. So there'd be about fifty percent cover, fifty percent open space between the two tracks, and the teams would be pushing the carts, attacking each other when a gap in the separating wall appears, trying to rush to the next piece of wall, or occasionally spies or whatever will cut across and try to disrupt their pushing.
 
That sounds awesome, email Valve, they like user ideas.

I wonder what the story justification is though. "QUICK! RED IS GOING TO BLOW UP THIS BASE! WE HAVE TO BLOW IT UP FIRST!!!"
 
Gretchen50003.jpg

Gretchen50001.jpg


I didn't draw the last part, but the concrete barriers would be the last part of the "wall" between the two tracks, and it would end with a large open arena with cover but minimal separation between the tracks.
 
To be honest, I can't really see this working...

It looks and sounds awesome but it will never play right, sentry spam n' all that...:hmph:
 
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