Unlockables, acheivments, ideas thread.

Weapon: The Stool
Class: Engie, possibly Sniper?

Player deploys a "stool" to reach higher areas or make areas accessible to other classes.
 
I think people are overcooking their ideas slightly with new weapons and massively powerful unlocks. What we've seen so far from one class is the modification of the current weapon set with a twist / impact on the classes' specialist attributed. If the pyro were to get anything, it would be a flaming fire axes which set people on fire too, or a flamethrower with a larger radius / range. He's not going to be throwing fireballs or dropping napalm bombs. Don't get too carried away now...

This is true.

The medic unlocks all have the same animations and a very similar look to the originals. I would expect the next lot of unlocks to be a very similar variation of a class' current weapons. Not a whole new design.
 
A different rocket launcher for the soldier which has increased knockback but is less accurate (thinking similar accuracy to the shotgun). Perhaps less damage.
 
A pyro could easily get an incendiary grenade launcher similer to the demomans as an unlock to the shotgun. I don't understand how people see that and go "OMG massively powerful". Seriously the damage doesn't have to be "realistic" (damage isn't realistic for existing weapons). Trade off to the shot gun? Fires only 4 shots at a time, has to be used med-long range because they willl slightly burn the pyro as well (before somone says 'pyro can't be burned' just think- the pyro does get burned by other pyros, he just doesn't stay on fire), and they don't explode like the demomans, just cause afterburn at a long distance.

And for as many shot guns in TF2, I would love to see some whole new designs. Why not just give every class a shot gun as a seconary weapon? Seriously. Zzzzzzzzzzzzzz.
 
Weapon: The Stool
Class: Engie, possibly Sniper?

Player deploys a "stool" to reach higher areas or make areas accessible to other classes.

I like this, but we should call it the bloody stool.
 
Engie: dispensar upgrade that costs alot of metal to build but alows the dispensar to sprout mechanical legs and arms and follow the engie repairing buildings, sapping sappers (is still sappable itself) and healing and giving out ammo
 
Weapon: The Stool
Class: Engie, possibly Sniper?

Player deploys a "stool" to reach higher areas or make areas accessible to other classes.

Does the opponent get to use it too?
 
No, it has a fingerprint scanner.

An oversized fingerprint scanner, but a worthy one nonetheless.
 
How could you forget that?

Also, is should have beem



With a question mark.

A goddammed question mark.

Like this:

???
What do you mean *

*Notice the lack of question mark?
But then one in the sentence above and here?
 
Shrapnel gun. Replaces the Engineer's shotgun. Same as the shotgun but has no crits but causes any enemy hit with it to suffer a small amout of kick-back.
 
Double medigun. Replaces the medics medigun. Can heal two people at once (left and right click) but has no uber. Instead, if the medic is healing someone who is being ubered then the other person the medic is healing will have that uber passed on to him free of charge (the medic is still vunerable though). Works for both kinds of uber.
 
I doubt Valve will make a second medic pack ever...
 
They will, it seems certain as the interface for switching the loadout treats it as there is supposed to be more than two options.
 
Flamethrower that, when it sets people on fire, causes them to burn faster, ie, they take more damage per second but burn for less time. No crits.
Shotgun that, if shot at someone who is on fire, will prolong their burn-time by two seconds (But does not set people on fire). Slower rate of fire than normal shotgun.
Bucket of water. Does splash damage :p
 
Flamethrower that, when it sets people on fire, causes them to burn faster, ie, they take more damage per second but burn for less time. No crits.
Shotgun that, if shot at someone who is on fire, will prolong their burn-time by two seconds (But does not set people on fire). Slower rate of fire than normal shotgun.
Bucket of water. Does splash damage :p
 
Wow, a double-post, rim! How unlike you!

And a bucket of water!? Splash damage!?

... that's just appalling.
 
Backstab 3 enemies while ubered by an opposing medic.
 
Wow, a double-post, rim! How unlike you!
I keep getting messages whenever I post that there's already a duplicate of my post that exists. The forum just seems to keep trying to post everything I say twice (Well, I suppose everyone wants to hear more from me, but still) and for once it's after succeeding.
 
For the Pyro, how about something like a not-as-good rocket-jump where he can kind of slow his fall by shooting his flamethrower downward? Oh hell, just give him a jetpack and we can forever call him The Fury.
 
I keep getting messages whenever I post that there's already a duplicate of my post that exists. The forum just seems to keep trying to post everything I say twice (Well, I suppose everyone wants to hear more from me, but still) and for once it's after succeeding.

The forum loves you. She's come alive. And she loves you.
 
Spy: Paint brush that replaces sapper. Blue spy gets blue paint and red spy gets red paint. You paint members of the opposing team the colour of your team.

When you get painted it shows up as a splatter on your screen. It will fade with time or it can be washed off and using a med kit or dispensor will also remove the paint for no apparent reason. If you are painted then your own sentry guns will target you (this doesn't actually cause friendly fire, it just makes the guns fire in the wrong direction). You can also paint enemy spies to ruin their disguise (if you see someone painted as the same colour as their clothes, they're a spy) and cause them to be visible when cloaked.
 
Hahaha, I love it. Makes little sense whatsoever, but I still love it!

How would painting a spy remove the disguise? I don't quite get that. And would the paint be paintable on friendlies?
 
Iron Gloves to replace Fist for Heavy. Punches harder but takes longer to recharge.
Wooden Baseball Bat for Scout. Longer reach and almost instantaneous hits, but does little damage.
 
Spy: Paint brush that replaces sapper. Red spy gets blue paint and blue spy gets red paint. When you get painted it shows up as a splatter on your screen. It will fade with time or it can be washed off and using a med kit or dispensor will also remove the paint for no apparent reason. If you are painted then your own sentry guns will target you (this doesn't actually cause friendly fire, it just makes the guns fire in the wrong direction). You can also paint enemy spies to ruin their disguise (if you see someone painted as the same colour as their clothes, they're a spy) and cause them to be visible when cloaked.

Wow, that sounds really cool.
 
Hahaha, I love it. Makes little sense whatsoever, but I still love it!

How would painting a spy remove the disguise? I don't quite get that.
You can only be painted by an enemy spy, so you can only be painted the colour of the enemy team. If you're on the Blu team you can only be painted red. If you're on the Red team you can only be painted blue. If you see someone who looks like they're on the Blu team but have blue paint on them (Would be hard to see, really, but meh) you know that they have to be a spy.

And would the paint be paintable on friendlies?
No.
 
Molotov Cocktail for Pyro= Bursts into flames upon smashing against surface and persists for about half a minute (careless players will set on fire if they venture to close). Flames can travel downslopes, allowing for it to spread.

Homing Bullet for Sniper= Capable of shooting players around corner, does probably 10% damage one-off, after which point the player that you were shooting is tagged and you cannot use the homing bullet ability until the tagged player has died. Tagged bullet basically allows all ally weapon fire to cause 100% critical strike damage on the tagged player. Tags can were-off after a duration of time, allowing tagged players to retreat.

The Golden Baseball for Scout= Gives the scout a baseball to go with his bat. Aim like a conventional weapon, pressing the fire button causes the scout to hit the ball. Any enemy player caught in its path (can ricochet), will become stunned for several seconds.

Controllable drone for Engineer= Allows you to control a drone similar to Fuel of War
 
I think that the engineer should have a rivet gun, it would act kind of like the bluntsauger but instead of taking health away from the target it would take away ammo from the weapon that the enemy team member had in their hand and add it to the Engineer's metal reserve

For the spy an upgraded electro sapper that recharges the cloak battery but takes longer to drain engie buildings to zero health

The Demo could have rubber-coated pipe bombs to replace the ones fired from his grenade launcher that would bounce around like super balls increasing the likelihood of hitting an enemy in an enclosed space, but with a decreased damage output

For the sniper, a crossbow HL1-style that would have reduced recoil and increased accuracy but has a longer reload time than the sniper rifle
 
I think that the engineer should have a rivet gun, it would act kind of like the bluntsauger but instead of taking health away from the target it would take away ammo from the weapon that the enemy team member had in their hand and add it to the Engineer's metal reserve
I like this idea.
 
Surely it would cost ammo to shoot it, though...
 
No, the Rivet Gun would require ammo to fire just like any other non-melee weapon all it does is convert enemy ammo into metal for the engie to use for construction and repair.

Also I want the upgraded wrench to have the ability to overfix buildings sort of like how the medic can overheal their teammates the overfix would last until the building started to take damage
 
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