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EVIL said:according to this article
http://www.gamespot.com/news/2005/03/08/news_6119896.html
Unreal engine 3.0 has support for the first dedicated physics prosessor card (PPU)
The physics are currently calculated by your CPU, and thus only having toe possebility's for minor physics calculation and a max of 30/40 objecs on screen, but the PPU cards enable 30.000/40.000 objects with heavy calculations and stuff like realistic water and such
w00tage!
Seems fascinating and quite cool, but there is a problem. Historically there has always been hardware support for new features before any type of software has been able to support these new features. Almost every instance of a new technology in the modern PC has gone from Hardware support to Software support. Some examples are USB and AGP (each was adopted by hardware manufacturers first before software developers started using them).
I'm not counting on this until somebody announces a dedicated add-on card that contains a PPU. Then you will have lackluster performance for the first two generations and then standard wars and then headaches for the next three generations. Then nirvana will exist for PPU.