DEATHMASTER
The Freeman
- Joined
- Aug 3, 2005
- Messages
- 12,752
- Reaction score
- 151
Looks pretty impressive. Must mean a lot for game devs to be able to do stuff in real time.
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"This room has over a million particles in it alone"
Isn't the new Star Wars 1313 or something using it? Or maybe that was UE3, haven't seen the gameplay myself.Since tools are going to sent out soon, do you think game studios are going to purchase a license for the engine within the year?
Also, this makes be a bit sad that Valve have fallen behind everyone. In ease of use tools and visual innovation.
It looks a lot like CGI to be honest,but i do believe that it can be real-time rendering...Would love to see this kind of detail into a game... And the minimum spec for that game to run on aswell.......
Best.Yep, definitely looks like Computer Generated Imagery!
YES, Get that Bbad hype on, bitch.
Now, to make this topical for the omnipotent moderator overlords: Walter White is bald JUST like Max Payne in the Favela levels of the game. Coincidence, or cross marketing?
Probably neither, but remember June 15th the best and most culturally important show of our generation premiers on AMC at 9 o'clock central time. And it's not just my crazy, just ask the stack of Emmy awards under Cranston's Heisenberg fedora.
Also, Max Payne 3 was OK. I may or may not remember it in a couple months. I'd check out our media section but any off chance at a leaked script shot or failed spoiler tag would make me choke on pungent blue vapors until I coughed up blood like a Season 1 Walter White.
p.s. Max Payne
That's not even slightly on-topic.
It looks a lot like CGI to be honest
"Next gen" is very much what I expected. Posh lighting, improved shaders and more particals. Lots more cool dynamic/real-time goodness.
You really only so much you can get out of polys, it only takes so many to make things look smooth or round. It's texture resolution, lighting and shaders that really take these things to the next level at this stage. Good stuff
Oops, I meant "material/texture effect". Basically, is it a cheap trick, or will you actually be able to realistically light a room with one light?I think he emphasized that it's all real time. Though I'm not sure what you mean by 'image effect.' How else would we see what he's doing? I don't think they'd lie if it was prerendered.
Got in an argument on Reddit with a guy who said he didn't think the Dota 2 trailer was done in Source because it looked CGI :/Coulda sworn it was all animatronic.