Unreal Engine 4

DEATHMASTER

The Freeman
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Looks pretty impressive. Must mean a lot for game devs to be able to do stuff in real time.
 
"This room has over a million particles in it alone"
TUZYH.gif
 
It does look impressive, but I feel that graphics can only get so advanced before developers become more focused on other things (game play, AI, fluid animations, etc...), or at least I hope.
 
Since tools are going to sent out soon, do you think game studios are going to purchase a license for the engine within the year?

Also, this makes be a bit sad that Valve have fallen behind everyone. In ease of use tools and visual innovation.
 
Since tools are going to sent out soon, do you think game studios are going to purchase a license for the engine within the year?

Also, this makes be a bit sad that Valve have fallen behind everyone. In ease of use tools and visual innovation.
Isn't the new Star Wars 1313 or something using it? Or maybe that was UE3, haven't seen the gameplay myself.

edit: Yep, it's UE3. So I guess you can see what that's capable of now vs when that engine was released. Though you only ever see the capabilities on PC cuz consoles suck.
 
I think he emphasized that it's all real time. Though I'm not sure what you mean by 'image effect.' How else would we see what he's doing? I don't think they'd lie if it was prerendered.
 
Tbh, I thought we already had stuff like this. I guess it's neat, but my mind is not blown. A few years ago showcases like this impressed me, but now it looks like we just polish what's more or less already there.
 
Not that I've ever indulged in game design but whatever SDK (?) they seem to have designed for this engine seems super intuitive even for a dolt like me. Especially the whole adjust something, render and play within seconds thing. A lot of people saying that's where the true advancements have taken place, on the designer side of things.
 
It looks a lot like CGI to be honest,but i do believe that it can be real-time rendering...Would love to see this kind of detail into a game... And the minimum spec for that game to run on aswell.......
 
It looks a lot like CGI to be honest,but i do believe that it can be real-time rendering...Would love to see this kind of detail into a game... And the minimum spec for that game to run on aswell.......

Yep, definitely looks like Computer Generated Imagery!
 
I'm pretty sure that's embroidery and you're looking at a sock right now.
 
I think everything is just more seamless now. Not that it wasn't before but I think it'll help make games even faster. Also this is probably Ver 1.1 or something of Unreal Engine 4. I can't wait to see what the latest version of the editor will look like. They sure as hell would update it constantly.
 
YES, Get that Bbad hype on, bitch.

Now, to make this topical for the omnipotent moderator overlords: Walter White is bald JUST like Max Payne in the Favela levels of the game. Coincidence, or cross marketing?

Probably neither, but remember June 15th the best and most culturally important show of our generation premiers on AMC at 9 o'clock central time. And it's not just my crazy, just ask the stack of Emmy awards under Cranston's Heisenberg fedora.

TWD-S5-Key-Art-796.jpg


Also, Max Payne 3 was OK. I may or may not remember it in a couple months. I'd check out our media section but any off chance at a leaked script shot or failed spoiler tag would make me choke on pungent blue vapors until I coughed up blood like a Season 1 Walter White.

p.s. Max Payne

That's not even slightly on-topic.
 
Man it's so dense, in every scene there's just so much going on.
 
That's not even slightly on-topic.

Oh wow, hahaha.

P.S: Mark Rein announces Breaking Bad 2: Electric Boogalloo feat. meth fortresses and chainsaw guns and cartel guys.

Yeah, that's one of my more embarrassing misplaced posts. And you're doing the Pi thing of leaving it, showing the class explicitly through a peer-based example why when told to paint a picture of a hippo, don't paint a chicken. And especially don't paint a picture of a chicken with a cartoon of your bald teacher as a chicken with a three day beard and demon eyes.

It's a damn sitcom, I tell ya. If this were a small rural town in the late 1930s I'd be the local drunk who lit your cigarette as a gesture of appreciation for not cuffing me as I scuffled to my jail cell of embarrassment. (that's a true story my grandfather told me about a man in Bourbon Indiana when he grew corn there)
 
"Next gen" is very much what I expected. Posh lighting, improved shaders and more particals. Lots more cool dynamic/real-time goodness.

You really only so much you can get out of polys, it only takes so many to make things look smooth or round. It's texture resolution, lighting and shaders that really take these things to the next level at this stage. Good stuff
 
Care to elaborate a little bit? In lay man's terms, I've only toyed with dev kits.
 
Adding the Kismet stuff to all aspects of the editor makes setting everything up really easy. Also, compiling the code while still running the game.
 
Does this mean a UDK update and possibly some independent games resembling mods will make a comeback perhaps? I miss when MSU and GldSrc mods ruled the FPS communities.
 
I'm sure it'll make it's way into UDK at some point, but I wouldn't hold your breath for these features just yet.
Unfortunately, with the advent of Unity and UDK, and self-publishing, no-one really makes mods any more. They just go straight into deluding themselves that they're an AAA-title bedroom studio who can be the next Notch and make $$$$$$$.
 
I really miss mod communities and development. Minecraft and majority of indie games don't foster the same sort of communities.

"Next gen" is very much what I expected. Posh lighting, improved shaders and more particals. Lots more cool dynamic/real-time goodness.

You really only so much you can get out of polys, it only takes so many to make things look smooth or round. It's texture resolution, lighting and shaders that really take these things to the next level at this stage. Good stuff

You forgot bloom, lens flare and LoD fog. Let's get more of that bomb ass shit
 
The day a computer can handle it all with a draw distance extending as far as the horizon...
 
I think he emphasized that it's all real time. Though I'm not sure what you mean by 'image effect.' How else would we see what he's doing? I don't think they'd lie if it was prerendered.
Oops, I meant "material/texture effect". Basically, is it a cheap trick, or will you actually be able to realistically light a room with one light?
 
It did seem to be like that to me too, but I doubt I'd be able to tell the difference.
 
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