Unreal Tournament 2007 is now Unreal Tournament 3.

"Goddamnit. I shot him five times in the face with a rocket, and he's not dead?"

I wouldn't say the same for the original Unreal Tournament. The weapons in the first game are pretty much perfectly balanced (well, except the Sniper Rifle :p). You all should try out Slave Master, very fun mutator which is easy to fall for.

They ****ed up the weapons in the later games though, not a single gun felt good. All were weak as hell thus making it feel like you're firing a pea shooter. The Rocket Launcher lacked the real power of the original and was crappy beyond all recognition. They screwed up the Flak Cannon's flak shell by reducing the alt-firing range making it close to useless. And their biggest mistake was to replace the Enforces with some completely and utterly craptacular Assault Rifle with one of the crappiest grenade launcher known by mankind.
Oh and yeah, the removal of the Impact Hammer and replacing it with a shield gun was completely unforgivable.
The only weapon I really liked was the Lightning Gun, getting headshots with it was pretty fun and rewarding.

Meh, even though I've never had interest in UT2003/2004 for more than a day or two I'm looking forward to try out Unreal Tournament 200… oh, sorry I mean Unreal Tournament III.
 
Looks as though they're sorta kinda bringing back enforcers. Atleast now it's some variety of pistol that can be dual-wielded again... although the design of it is as horrendously over-the-top and unnecessarily intricate as all the other guns, and from the look of it you could barely even call it a pistol.

Edit - Oh, and another thing, won't this be a little confusing if they ever decide to make an Unreal 3?
 
**** you naysayers. UT2K4 was the best game in the series thus far. I have faith in the next, regardless if its engine is outdated by that time. I'll be having fun. You can all suck ass.

/unnecessarily bitter rant
 
well thats kind of odd... unreal tournament, unreal tournament 2003, unreal tournament 2004, unreal tournament 3 :|
I remember calling UT2003/2004 'Unreal Tournament 2' and getting a lot of blank looks. Apparently, I wasn't actually wrong :p

UT2003 was called 'Unreal Tournament 2' in development (though whether it was done so by the dev team is debateable). It doesn't take much of a stretch in the imagination to see that UT2004 is little more than the 'Unreal Tournament 2' expansion pack, (though it's probably then the best expansion pack ever created). It changed very, very little in Unreal Tournament 2003 (tweaked a few aspects of weapons and player movement, deleted a couple of maps) it just added content, and ultimately got released with the originating game as part of the package (because forcing people to first experience UT2003 isn't a good way to get them to try any subsequent game. It was Shocking).

After all, it's no more odd than calling the second installment of Half-Life 2, 'Half-Life 2 Episode One'
Edit - Oh, and another thing, won't this be a little confusing if they ever decide to make an Unreal 3?
I was about to say 'why?' when I remembered how often I encounter people who somehow take 'Unreal' as a synonym for 'Unreal Tournament'. (example: 'Did you ever play the original Unreal?'/'Nah, but i've played 2004').

There's a good reason behind this I suppose: Unreal Tournament and Unreal Tournament 2004 have been pretty important in the grand scheme of gaming, whereas Unreal was eclipsed by Half-Life and Unreal 2: The Awakening was birthed from a fat lady's arse (trivia: the same fat lady inspired the walking speed for the game's protagonist, John Dalton).

To be honest, I think if they do make a 'Unreal 3', it won't be called by that name. Epic have already intentionally pushed the '3' in the UT3 logo into the background so as to not scare (console) newcomers to the franchise. Futhermore, Unreal 2, didn't really need to be called 'Unreal 2' (the true continuation of Unreal 1 was the expansion pack, U2 is set many years after U1), and Unreal 3 would just complicate that numbering scheme further (I dare say that apathy to both the existing Unreal stories would mean that U3 would be an entirely new storyline anyway).

---

I'm optimistic for the new UT game. They sound like they're trying to create some kind of beautiful chimera of UT and UT2, which suits me fine because i'd gladly discard the rotten bits of both whilst keeping the better bits of both. Discarding the sports-title year affix is a good start (It was daft all along. Adding years adds connotations that it's 'just another upgrade', it puts a shelf-life on the game, and it makes little sense in a game that represents events in the 25th century or whenever).
 
Someone has an opinion which is not your's? Is that the biggest bull you've ever heard? You must hear a lot of bull then.
Haha, I do. Welcome to planet Earth, full of more bull than you'd want.
But tbh you said that the games have had a long fall downward, but the fanbase is growing which says otherwise.
 
I want to like the UT series. It has all the elements of fun, but I don't feel that when I play 2004.
 
I only play about 1 hr. per sitting, after that it gets a little boring unless I'm playing a really good game (or games). Oh and Qonf. I find that it really pumps me up to watch a frag vid once every while, tends to help me play better too. Try a few out like http://own-age.com/vids/6408
 
You guys are retarded. I'll take UT2k4 over UT any day.

I don't see you nerds complaining about TF2 like you do UT3 when it's the same friggin' story.

Awesome yet ancient game gets facelift, gameplay is pretty much unchanged because the formula is good, takes a long time to hit stores.

TF2 is praised because it really was not that popular.

UT3 gets berated because you all played it so much you got sick of it.

:|
 
You guys are retarded. I'll take UT2k4 over UT any day.
why? I like them both equally but they both have their own different strengths.
...you nerds...
lol
Awesome yet ancient game gets facelift, gameplay is pretty much unchanged because the formula is good, takes a long time to hit stores.
wow...have you even played UT? The gameplay is going to be loads different, according to reviews they've kept walldodge and double jump in just added a little more gravity. New weapons, old ones with with some modifications, new gametypes, new maps. How the hell can you say it's going to have the same gameplay.
UT3 gets berated because you all played it so much you got sick of it.
AFAIK only a few people, mostly reporters, not fans have gotten a taste of the gameplay of UT3.
 
why? I like them both equally but they both have their own different strengths.
Ok terrific.

Kweh!

wow...have you even played UT?
Yes. I believe I was at 3GBs of UT with all the crap I downloaded for it.
The gameplay is going to be loads different, according to reviews they've kept walldodge and double jump in just added a little more gravity. New weapons, old ones with with some modifications, new gametypes, new maps. How the hell can you say it's going to have the same gameplay.
Run, jump, shoot, dodge, get flag, die, respawn, download mods, make a map, etc. A wall or double jump does not effectively change a gameplay formula.
AFAIK only a few people, mostly reporters, not fans have gotten a taste of the gameplay of UT3.
I mean the series in general. Not This yet-to-be-released installment itself.

--
I happen to be a huge UT fan. I have been playing since the original multiplayer in the original Unreal. I know my way around an 8 ball.
 
Run, jump, shoot, dodge, get flag, die, respawn, download mods, make a map, etc. A wall or double jump does not effectively change a gameplay formula.
lets see, 1,2,3... yeah did you really expect all of them to simply go away? Most of them are the basis of most online FPS games. It's the way they're implemented that changes the way the gameplay feels (I'm not saying I would expect a new revolution in gaming though).
I happen to be a huge UT fan. I have been playing since the original multiplayer in the original Unreal. I know my way around an 8 ball.
Good to hear.
 
A wall or double jump does not effectively change a gameplay formula.
I disagree, and feel that many UT faithfuls would also. You may have avidly played UT and UT2004, but to be able to say what you have, I wonder whether you played UT2003. They designed virtually all the maps with an Unreal Tournament scale in mind, and they ended up breaking the game with the addition of psychotic jumping moves when there wasn't nearly enough room to perform them in (and they compounded it by putting pointless, ugly detailmeshes everywhere for you to clip yourself on). They got it right in UT2004 by increasing the scale of corridors and such quite considerably, but most of those horrible UT2003 maps still kick around for someone to vote in when you least want it. (There are a few welcome exceptions... like Grendlekeep, Antalus and Asbestos. Oh and Tokara Forest, which went completely the other direction into shitsville)

As for UT3, I do hope that they put code in the game that forces people to have fun. I'm sick of Electric Blue Gorge clones and Deck17/Rankin Map Rotations.
 
I've played 2k3 enough. I was never much into the jumping. I found it ridiculous and was able to more easily dispatch people who relied on it. Nothing like giving the enemy a predictable path to follow. My strategy hasn't changed in 9 years and I don't see why it would for this next release.

Tokara really is horrible.
 
Surely the whole aim in Jumping is to cut an unpredictable path through the level?

The moment someone jumps I know exactly where they will land, and can usually react fast enough to shoot them.

Given the terrain of most maps, there really is not a lot of choice for evasion. Left, right, maybe up, sometimes down.

You are also a bigger target while airborne.

Might as well be a 3D Duckhunt, only the ducks shoot back.
 
im not really looking forward to it too much, aloooooot of competition
 
am I the only feeling that all the gorgouse graphics are a waste considering how frigging fast the gameplay seem to be judging from gameplay clips...it's like every clip I've seen it's running turbo-mode(like in UT) and you can hardly make out the graphics at all...epsecially all those small facial details and what not...

just seems silly as people will likely feel the hit to the performance for details they'll hardly be able to see...
 
it's the same shit they had 10 years ago, UT is the Madden of fps ..just a reiteration of the same thing ..maybe I just dont like twitch gaming but fancy graphics or not, I have zero interest in this game
 
Yeah but Stern, you're too old for hip new games like UT3 :E

On a more serious note, UT2004 is generally acknowledged to be the ****in' balls and it's now 2007. Gamemodes like onslaught and Unreal Warfare have offered/will offer some of the best PC gaming know to man. The series has a huge modding community. ... your Madden analogy is shite :p
 
lol sonny I was playing UT before you were a twinkle in your mothers eye

/me waves cane in threatening manner
 
UT isn't exactly like madden.
For example, yeah the deathmatch is reasonably the same. However it has improved over the years. I mean UT2004 introduced onslaught and vehicles. Onslaught maps were pretty big. And UT3 is now going to have even more massive maps(like 6 onslaught's put togeather), and more dirty vehicles.

And there are a ton of maps you get with UT. So in a way it is like madden, but it's not as bad as madden.
 
UT isn't exactly like madden.
I mean UT2004 introduced onslaught and vehicles. Onslaught maps were pretty big. And UT3 is now going to have even more massive maps(like 6 onslaught's put togeather), and more dirty vehicles.
Exactly. UT2003 didn't even have vehicles, although there was a test map you could open with the editor with a vehicle in it.

And Madden on the Wii is pretty different.

HL1/2 is more Madden-like in the amount of changes.
 
I think comparing either the UT or HL series to Madden is an act of utmost folly.
 
UT isn't exactly like madden.
For example, yeah the deathmatch is reasonably the same. However it has improved over the years. I mean UT2004 introduced onslaught and vehicles. Onslaught maps were pretty big. And UT3 is now going to have even more massive maps(like 6 onslaught's put togeather), and more dirty vehicles.
MOAR DIRTY VEHICLES? :O

/me buys immediately

Onslaught was the only "innovation" that UT2K4 had. Others were pretty silly gimmicks:

DEV1: "Hey, we have Double Jump, how about we QUAD JUMP?"
DEV2: "You deserve a medal for that."
DEV1: "How about a raise?"
DEV2: "You're fired."

Later, on a fan forum...

FAN1: "HOLY SHIT THEY PUT IN QUAD JUMP"
FAN2: "OMFG DO YOU SEE HOW HIGH U CAN JUMP NOW"
FAN2: "Ye... :|"
 
MOAR DIRTY VEHICLES?

/me buys immediately

Onslaught was the only "innovation" that UT2K4 had. Others were pretty silly gimmicks:

DEV1: "Hey, we have Double Jump, how about we QUAD JUMP?"
DEV2: "You deserve a medal for that."
DEV1: "How about a raise?"
DEV2: "You're fired."

Later, on a fan forum...

FAN1: "HOLY SHIT THEY PUT IN QUAD JUMP"
FAN2: "OMFG DO YOU SEE HOW HIGH U CAN JUMP NOW"
FAN2: "Ye... "
Yet amazingly, more than EA pulls off with madden.
 
I loved UT2k4 assault and onslaught.

Elaboration:

TF2 is praised like the second coming of Jesus even though TFC was not as widely played as UT, while UT3 seems to make the same people bitch and moan.

They are both run and gun games of equal caliber, and very little gameplay dynamics will be changing with these sequels.
 
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