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Edge said:Holy shit.. I nearly had an aneurysm reading that post.
Count up the people who think it needs to be fixed over the people who are here saying VALVe should sue someone. Yeah.. I am correct WE are here to encourage VALVe to fix these issues ASAP.
Limb said:If they just put in a little variable and changed it, it wouldn't do anything, becuase its the same line of code being changed, thus making it useless since all they need to do is go in and disable that line of code. And I Still woudn't want to sit and let steam update everyday I play the game, its stupid. I didn't get steam to look at the nice update dialog. Its just to much work for something that would still end up getting bypassed anyway. A steam updates the servers on every map reset.. So you can see the issue here.. The update rolls around and you get the patch.. but the server you want to play on just started a new map, and didn't get the patch. You can't play on that server until the new map becuase it started a new map before the 'update' was released.
And you would have to recompile the entire HL2 executable which contains the engine. If they did it in the gameplay DLL's, it would be pointless since that goes out in the SDK...
It's just to much of a hassle, and I'm not gonna discuss it any further. Pirating has been here, is here, and will be here int he future. It's not going anywhere.
-Limb
Darth Valium said:warezing and illegal downloads are market controll-instruments.
did you ever noticed that cinema-bills, audio-cd's and new games allways cost the same? what about competition and flexible prices, regulated by customer needs and product quality?
nada. a "britney" cd costs the same as a concert directed by "herbert von karajan" or "kurt masur"(okay, britney might be kind of popular somewhere, substitute her with something else then). or "soldner" as much as "do you like horny bunnies? 2" or "hl2".
that's just stupid and customer rip-off.
i rarerly compare sw to other products, but in this case:
would you ever pay the same price for a mercedes coupe as for a toyota yaris?
Darth Valium said:ps: i'm no native english speaking one, so i'm sorry about misunderstandings resulting out of my minor english-skills .
1) Who said anything about every day? 2) 0.5MB? Far too much. These don't have to be big, or even as I've pointed out clientside at all. Related, as I've also said, you wouldn't notice the update. 3) It isn't wasted if it stops piracy.soul said:The problem comes in distributing the update to every Steam user every day. Looking at the Steam stats page, I see that between CS and CS:S there are around 125,000 people currently playing, so we'll use that for a daily average for when HL2 is released. Assuming the update is a small 0.5MB download, that is over 61GB of data that is moving across the wire EVERY SINGLE DAY. For a delivery method based solely on internet distribution, that is a LOT of wasted resources. Add to all that, 125,000 people will get sick of downloading an update on a daily basis just because a group of people didn't want to pay for the game.
That warezed version works on legit servers with no need for steam at all.
DvS said:That is because software and music are not physical objects, their value is determined by opinion (which is a moot argument, the real value is determined by a series of fees), not by the quality of their parts like cars. It's really not possible to compare software and music to anything else for that matter.
hm, they act like this, just look at the steam-pricesDvS said:*By this I mean that it costs roughly the same to produce each CD of two games.. the fees are roughly the same as well. You don't think it would be ridiculous if valve said "Well, our game is the best ever, so you pay more for it"
mayro said:.......
flo_Orian said:you cant play this stupid warez crap online, so why should someone use it for longer than just a short peek?