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Banging out an episode per year may not be what most gamers call "episodic." Is Valve going to make sure that Episode Three will make it within that time span after Episode Two's release? Talking to CVG, Gabe Newell said that after the trilogy is completed, they will look to gamers for opinions on the episodic approach.
"I think what we really want to do is have a couple of examples out there - Episode One, and how long it was to play and how long it took to develop, Episode Two, Portal and TF2 and then the third part of the trilogy; and then sit down with the community and say, 'OK, so what do you want?'" Gabe said in an interview soon to appear on CVG. "'Do you want us to do more episodes? Do you want us to really tighten down the time frames and look at the scope of what we're doing so that that's possible, for us to go back to the large monolithic projects?'"
Some will argue that the time span between episodes isn't their only concern. That new content, such as weapons and enemies (story, too), are not introduced at a much grander scale like it would in a full-release title, thus making the experience of an episode less epic - This varies by opinion, of course. Gabe also stated that he is interested in communicating with development companies such as Telltale Games, the makers of the Sam & Max episodes, to gain some insight into their episodic approach.
CVG will soon be releasing their full interview with Gabe Newell within the coming days.
"I think what we really want to do is have a couple of examples out there - Episode One, and how long it was to play and how long it took to develop, Episode Two, Portal and TF2 and then the third part of the trilogy; and then sit down with the community and say, 'OK, so what do you want?'" Gabe said in an interview soon to appear on CVG. "'Do you want us to do more episodes? Do you want us to really tighten down the time frames and look at the scope of what we're doing so that that's possible, for us to go back to the large monolithic projects?'"
Some will argue that the time span between episodes isn't their only concern. That new content, such as weapons and enemies (story, too), are not introduced at a much grander scale like it would in a full-release title, thus making the experience of an episode less epic - This varies by opinion, of course. Gabe also stated that he is interested in communicating with development companies such as Telltale Games, the makers of the Sam & Max episodes, to gain some insight into their episodic approach.
CVG will soon be releasing their full interview with Gabe Newell within the coming days.