Vertex manipulation

N

nate

Guest
Can anyone describe how to use vertex manipulation in hammer? or point me somewhere with a good tutorial, the sdk doesn't seem to have one. I can't seem to figure it out. appreciated.
 
basically... select your brush, and click the Vertext Manipular Tool. Then you will see white and yellow dots. the white dots are the verticies and the yellow ones are for the sides. simply select the vertex that you want and move it to where you want. and you are done.
 
ok, so i can do that, how do I make a circle, or at least something round?
 
also you should place faces you want to appear smooth in the same smoothing group.
 
Cunbelin said:
also you should place faces you want to appear smooth in the same smoothing group.

The Hammer help file (VERC) doens't have a search function. Could you expact on what a "smoothing group" is?
 
a smoothing group is a term used in 3d rendering to refer to the shading of 3d objects....

in 3d space, when "light" hits an object, the renderer approximates how the shading would lie on the object, constrained to the polygonal geometry of the object... one form of shading is flat, or faceted shading... for example, how perfect cube in the real world would be shaded...it shades in the polygons.... however, for round objects this is really horrendous looking...

other forms of shading attempt to smoothly shade the 3d model, such shading are vertex shading and goraud shading.... The vertex shading is what's used in source, it will approximate shading at each vertex to smoothly transition between light and dark.... in somewhat of a gradient

Smoothing groups will define which faces should be smooth (relative to eachother), and how smooth ... .smooth refers to the shading, not the actual geometry... this is especially effective at recreating reflecting surfaces....

as for vertex manipulation, if you must use it, use it... to make sloped brushes, etc.... however for more advanced things, use the terrain tools or model a static 3d model in a 3rd party program
 
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