Tollbooth Willie
The Freeman
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Same.
video same
video same
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Iron sites and bobbling head in a remake of HL1? Oh god, please no.
I hope its not in the newer build.
Taken from: http://forums.blackmesasource.com/showthread.php?p=474198#post474198
Is this a leak? Was it released intentionally?
We had always been planning to release gameplay video(s) as part of the social media campaign, and we'd always hinted as such. Unfortunately, we ran into some difficulties while we were wrapping up the build (including several severe FPS drops and crashes) that delayed our plans for the media campaign and any gameplay videos. Once we got those sorted, we started to try to figure out what we could show off; the video that was posted to YouTube was a rough first cut outlining some possible action.
Someone showed someone else something they shouldn't have, and that someone else decided to share that something with the internet. And here we are today. Bottom line is that sooner or later, you were going to see what you saw; that's why we haven't tried to cover everything up or get it taken down. There's no conspiracy, we don't have any ulterior motives.
How old is the build of the game?
The build featured in the video is between four and five weeks old. The art assets, level design, lighting, sound effects and music, voice acting, weapons, gameplay mechanics, etc. are all basically final. You won't be seeing very many changes between what's in the video and what's in the final product.
Is the music actually in-game?
The music in the second half in the video is the actual song from the level, it hasn't been overlaid afterwards. It syncs up well with the action because it's been designed to; the song was specifically written for this area. The audio quality of the YouTube video doesn't do it justice though, and it sounds like the game's music volume was turned up too high while the video was recorded.
Why are there iron-sights in the game?
You can look down the sights of the .357 for a slight zoom and increase in accuracy at the expense of your rate of fire. It was a mechanic that was present in Half-Life: Deathmatch, but we've brought it into the singleplayer to help solidify the weapon's role. We've added an option to the main menu to completely disable that functionality, as a result of the feedback we've received from the video.
The .357 and crossbow are the only weapons that you can use the sights on, and they're for decent gameplay reasons. We aren't casualising or consolifying the mod; you don't have regenerating health, there aren't chest-high walls, you won't get strawberry jam on the screen when you're hurt, etc.
Why does everything look like crap?
The compression YouTube applies has blurred and darkened everything, even at 720p settings. You lose a lot of stuff like the scanlines on the HUD, the stars twinkling in the sky, the moonlight illuminating the launch pad and the hologram illuminating the control bunker, any real texture detail, outdoor characters, etc. I've got the original video at 1080p, and everything looks fine.
Why is the voice acting so bad?
Everything is intentional; the soldiers are meant to sound like over-the-top movie bad guys. We're not interested in trying to get you to empathise with the enemies.
Will this affect the plans for further media or the release?
It has, we're actually going to be moving some things forward. Time has never been on our side.
You forgot one: why is the rocket towering over the Silo? Pretty sure rocket silos don't work that way. Odd detail to misinterpret - the whole point of On a Rail is that you can visit the various stages of the rocket. Hell, Episode Two does the same thing.
*disappears*
Ah yes, the notoriously awful HL fanbase Could their rep possibly sink any lower...!>Improving shitty vanilla Half Life zoom system, irrelevant head-bob
>UHMUHGUDWHUTNUXTKILLKAM?
Half Life really does have one of the worst fan-bases.
I watched this in a window and am not color blind and had the same problem.The main issue I have with this is that I am colour-blind and literally could not see the enemies unless they were shooting.
Why is the voice acting so bad?
Everything is intentional; the soldiers are meant to sound like over-the-top movie bad guys. We're not interested in trying to get you to empathise with the enemies.
If they are going to go with the exact same intonations of speech as the original voice-overs, why replace them? The track is good. It's exciting. But it's out of place in the video's set-piece. It's jarring - two different things are trying to assert themselves, the game and the music.
It's a non-profit mod, one that AFAIK Valve is happy to support, so what legal issues?I thought this too, but I remember hearing that Valve wanted them to replace all assets to avoid any legal issues.
It's a non-profit mod, one that AFAIK Valve is happy to support, so what legal issues?
The same issues that are involved with downloading stuff off the Pirate Bay.It's a non-profit mod, one that AFAIK Valve is happy to support, so what legal issues?
Wait, what? I don't follow the logic of those two statements.Did anyone catch the "Thanks Valvetime!" on BMS main site? hah, they are so full of themselves.
Wait, what? I don't follow the logic of those two statements.
Why are you correcting his spelling of the word colour?I watched this in a window and am not color blind and had the same problem.
Because he spelled it with a "u" and Valve is an American company and their forums shouldn't use British spellings. Suck it.Why are you correcting his spelling of the word colour?
Seriously, you'll find it.Because he spelled it with a "u" and Valve is an American company and their forums shouldn't use British spellings. Suck it.
Also, I missed the video
...until it got too many negative reactions?Raminator in the official statement said:Bottom line is that sooner or later, you were going to see what you saw; that's why we haven't tried to cover everything up or get it taken down.
That wise old saying sounds pretty dumb in someone's first post.Pepe said:There is a wise old saying: "If you don't like it, GTFO".
You speak as if this mod will ever see the light of day.For all "complainers": most of you don't know sh*t about developement process on this mod, becouse it requires at least following their forum. Your just complaining about things you saw in footage that LEAKED ( so it's not really prepared material, just some "first shot" they did preparing public release) is kinda stupid. For example (according to words of dev member): iron sight - added only for .357, like in HL1 multi, it can be turned off in options; actor voices - in authors intentions there were to keep "grunts" dialogues the way they are (on my mind comes the "B" category movies, where bad guys really wanna show how bad asses they are; for me it's pros, not cons column).
Besides, the goal is not to make HL1 in better graphics (you can play Half Life Source for hi-res textures), so it's not about recreate game exactly as it is on better engine. The goal is to give players the same awesomeness as they experienced playing HL1.
There is a wise old saying: "If you don't like it, GTFO". Nobody forces you to play this mod.
PS. How many of you would spare your free time to make game for few years and release it free ?
So I'm waiting for release or at least some official materials without bitching around, I've got better things to do
which it willYou speak as if this mod will ever see the light of day.
For all "complainers": most of you don't know sh*t about developement process on this mod, becouse it requires at least following their forum. Your just complaining about things you saw in footage that LEAKED ( so it's not really prepared material, just some "first shot" they did preparing public release) is kinda stupid. For example (according to words of dev member): iron sight - added only for .357, like in HL1 multi, it can be turned off in options; actor voices - in authors intentions there were to keep "grunts" dialogues the way they are (on my mind comes the "B" category movies, where bad guys really wanna show how bad asses they are; for me it's pros, not cons column).
Besides, the goal is not to make HL1 in better graphics (you can play Half Life Source for hi-res textures), so it's not about recreate game exactly as it is on better engine. The goal is to give players the same awesomeness as they experienced playing HL1.
There is a wise old saying: "If you don't like it, GTFO". Nobody forces you to play this mod.
PS. How many of you would spare your free time to make game for few years and release it free ?
So I'm waiting for release or at least some official materials without bitching around, I've got better things to do
But what if you applied this same wise old saying to your own post in this thread of comments that you clearly don't like? A conundrum for sure!There is a wise old saying: "If you don't like it, GTFO".
Two things: 1: what does it change that it was my first post? 2: it was kinda translation from my native language so it might not sound that well. But context shows what I meant.Laivasse said:That wise old saying sounds pretty dumb in someone's first post.
Because it looks as if you've participated in a thread, in an unfamiliar community, simply to tell a load of people to GTFO of it.Two things: 1: what does it change that it was my first post?
Why is the voice acting so bad?
Everything is intentional; the soldiers are meant to sound like over-the-top movie bad guys. We're not interested in trying to get you to empathise with the enemies.