Gray Fox
Newbie
- Joined
- Aug 22, 2004
- Messages
- 6,568
- Reaction score
- 1
I personally I hate it when you're view jerks around when you are
hit by a bullet, at least in most games. The reason I bring this up
at this time, has to do with the fact that it's very prominent in
CoD 4, a game which a played a lot recently.
I guess it can make a game more visceral and it forces you to take
cover before firing back, but I would like to have a decent chance
to defend myself immediately, plus when you're in a situation where
there are many enemies all around you, some waiting in ambush, and
with endless reinforcements it loses its visceral impact and
becomes a constant annoyance.
I feel like I've spent half of CoD4 watching my view flash red and
jerk around. Now this may be due to me being a bad player. But I
think it?s very annoying when you walk in to a room there is a guy
behind you and suddenly you're whole view begins to jerk around and
you lose all sense of orientation or have no way to fire back
because you can't aim. Or when you want to pop up to take a shot,
and bam suddenly you're being thrown around like there is no
tomorrow.
Cod is not the only game which has this, it annoyed me Bioshock
also, although to a much lesser degree, since you did not fight
endless streams of enemies. And obviously there are more games in
which it annoyed me.
I can understand if it would be used sparingly for certain weapons
like bombs or in horror games, but I don't think it fits in action
games.
I know a lot of people like it.
A solution which satisfies both parties could be for a game to use
it when you are first hit, or maybe the first three times, but to
switch it off for a little while when you are in the process of
being constantly bombarded with bullets or have your sights set on
an enemy. Most players wouldn't even notice it, since you would be
to busy aiming for your life.
I would like to know other peoples opinion on this.
thank you in advance for participating in this discussion.
(doh!! I accidentally chose the wrong option myself in the poll, dear lord)
hit by a bullet, at least in most games. The reason I bring this up
at this time, has to do with the fact that it's very prominent in
CoD 4, a game which a played a lot recently.
I guess it can make a game more visceral and it forces you to take
cover before firing back, but I would like to have a decent chance
to defend myself immediately, plus when you're in a situation where
there are many enemies all around you, some waiting in ambush, and
with endless reinforcements it loses its visceral impact and
becomes a constant annoyance.
I feel like I've spent half of CoD4 watching my view flash red and
jerk around. Now this may be due to me being a bad player. But I
think it?s very annoying when you walk in to a room there is a guy
behind you and suddenly you're whole view begins to jerk around and
you lose all sense of orientation or have no way to fire back
because you can't aim. Or when you want to pop up to take a shot,
and bam suddenly you're being thrown around like there is no
tomorrow.
Cod is not the only game which has this, it annoyed me Bioshock
also, although to a much lesser degree, since you did not fight
endless streams of enemies. And obviously there are more games in
which it annoyed me.
I can understand if it would be used sparingly for certain weapons
like bombs or in horror games, but I don't think it fits in action
games.
I know a lot of people like it.
A solution which satisfies both parties could be for a game to use
it when you are first hit, or maybe the first three times, but to
switch it off for a little while when you are in the process of
being constantly bombarded with bullets or have your sights set on
an enemy. Most players wouldn't even notice it, since you would be
to busy aiming for your life.
I would like to know other peoples opinion on this.
thank you in advance for participating in this discussion.
(doh!! I accidentally chose the wrong option myself in the poll, dear lord)