poseyjmac
Newbie
- Joined
- Sep 13, 2003
- Messages
- 4,766
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ive seen some great hl2dm and CS:S map releases already, but one thing that has been a problem for even the better looking maps is lack of a good framerate. it seems as though no area portals, hints, occluders are used to control visibility for quite a few maps ive played. great maps, but sub-par performance. which makes me go 'argh!'
now to the point. im taking a break from my prolonged mapping schedule for a while, so if you want to send me a .VMF file, i can attempt to optimize it, as a result, giving better framerates, through the use of
-area portals(open)
-hint brushes
-occluders
putting all changes I make into a separate visgroup, and even telling you WHY and HOW I did it so that you can do it in the future yourself. i can guarantee 99% that i can increase framerate in at least one area. and without getting rid of anything. only adding these occlusion-helping brushes.
why am i doing this? ive already played some great maps, but my main gripe has been performance issues even on my rig. so yes, its a selfish motive, lol. ultimately i want maps to run better, but i also want mappers to learn how to use these occlusion techniques if they haven't already, so they can do it themselves later.
[email protected] is the email address. send me a vmf and test me sometime. lets get those framerates up.
--
now if you don't feel comfortable sending a VMF. i(and maybe others) can try and give you advice on optimizing through screenshots or movies you provide of the map. although its more difficult to effectively help this way.
now to the point. im taking a break from my prolonged mapping schedule for a while, so if you want to send me a .VMF file, i can attempt to optimize it, as a result, giving better framerates, through the use of
-area portals(open)
-hint brushes
-occluders
putting all changes I make into a separate visgroup, and even telling you WHY and HOW I did it so that you can do it in the future yourself. i can guarantee 99% that i can increase framerate in at least one area. and without getting rid of anything. only adding these occlusion-helping brushes.
why am i doing this? ive already played some great maps, but my main gripe has been performance issues even on my rig. so yes, its a selfish motive, lol. ultimately i want maps to run better, but i also want mappers to learn how to use these occlusion techniques if they haven't already, so they can do it themselves later.
[email protected] is the email address. send me a vmf and test me sometime. lets get those framerates up.
--
now if you don't feel comfortable sending a VMF. i(and maybe others) can try and give you advice on optimizing through screenshots or movies you provide of the map. although its more difficult to effectively help this way.