POWDERKEG
Newbie
- Joined
- Mar 1, 2005
- Messages
- 76
- Reaction score
- 0
ok i know the title seems a little stupid but i need help with my water when i run my map i get this in the compile box
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
**** leaked ****
Entity func_door_rotating (775.00 -6.00 -334.50) leaked!
Processing areas...done (0)
Building Faces...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
Creating default cubemaps for env_cubemap using skybox sky_wasteland02...
Run buildcubemaps in the engine to get the correct cube maps.
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (17405 bytes)
Emitting linux collision data (use -nolinuxdata to disable).
Building Physics collision data...
done (0) (17405 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Water found with no water_lod_control entity, creating a default one.
Writing C:\Program Files\Valve\Steam\SteamApps\[email protected]\sourcesdk_content\hl2mp\mapsrc\poolroom.bsp
2 seconds elapsed
Memory leak: mempool blocks left in memory: 48
Memory leak: mempool blocks left in memory: 3
i am not worried about the doors leaking because im bringin everything from this into a different map, but i build a block for water, and add the nodraw tool texture to it, then i add water to the top face of the block.....which is what im supposed to do, it looks fine. but when i run my map everything goes to hell and the top of the water doesnt show up i just get a massive leak but when i go in the water crouch and look up, everything is fine please help me figure out why this is happening
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
**** leaked ****
Entity func_door_rotating (775.00 -6.00 -334.50) leaked!
Processing areas...done (0)
Building Faces...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
Creating default cubemaps for env_cubemap using skybox sky_wasteland02...
Run buildcubemaps in the engine to get the correct cube maps.
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (17405 bytes)
Emitting linux collision data (use -nolinuxdata to disable).
Building Physics collision data...
done (0) (17405 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Water found with no water_lod_control entity, creating a default one.
Writing C:\Program Files\Valve\Steam\SteamApps\[email protected]\sourcesdk_content\hl2mp\mapsrc\poolroom.bsp
2 seconds elapsed
Memory leak: mempool blocks left in memory: 48
Memory leak: mempool blocks left in memory: 3
i am not worried about the doors leaking because im bringin everything from this into a different map, but i build a block for water, and add the nodraw tool texture to it, then i add water to the top face of the block.....which is what im supposed to do, it looks fine. but when i run my map everything goes to hell and the top of the water doesnt show up i just get a massive leak but when i go in the water crouch and look up, everything is fine please help me figure out why this is happening