Jesus Lincoln
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- Joined
- Aug 31, 2004
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I love CSS, i play it every day, but i have one problem, they are using the source engine, i wish it was worth more than ragdolls. It has amazing physics and stuff, but they never affect gameplay. I wish that maps had things that could help your game due to physics. For instance, in offfice, there are 3 cabnits, that with grenades and mabye some kreig rounds, you can block a door, this doesnt help, but it can sometimes stop people for a few seconds. This is the closest example to useful physics. I know that ragdoll physics and shadows make the game look cooler, and it is a little more fun to play, but come on, where are the barracade-able tables and boxes.
Thats another thing, why cant we push tables and objects, they had this in beta and i didnt like it, i thought they would remove it, and then i saw that dutch (?) video that shows someone barricading a door in Italy with tables. I dont see why larger objects have to push you away, my first theory was to stop people from building ladders and skywalking, but as we all know skywalking is virtually impossible. I have heard that this could be changed via console commands or something if not, modded in like AMX.
I dont want this to be a nitpicking thread, its just a gameplay feature that they could have easily had. Anyone agree that this should be implemented?
Thats another thing, why cant we push tables and objects, they had this in beta and i didnt like it, i thought they would remove it, and then i saw that dutch (?) video that shows someone barricading a door in Italy with tables. I dont see why larger objects have to push you away, my first theory was to stop people from building ladders and skywalking, but as we all know skywalking is virtually impossible. I have heard that this could be changed via console commands or something if not, modded in like AMX.
I dont want this to be a nitpicking thread, its just a gameplay feature that they could have easily had. Anyone agree that this should be implemented?