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-Viper- said:Just a very basic question that I never figured out; what exactly does VIS do? I know it's important, but if you leave it off it looks (I think) the same as when you leave it on.
I just stare at the screen, willing the compile to go faster. :hmph:
Pi Mu Rho said:VIS works out what you can can't see from any given location in your map. Without it, you'd br drawing everything, all the time. It's a tradeoff - tedious compile times mean a faster map. The alternative is realtime visibility culling, and that's a large CPU hit.
And if you work it out, the conception of Pi's kids seem to fit in with his mapping.. So we all know what he does while he's waiting for a compilePi Mu Rho said:5 minutes? My map takes 2.5 hours in total. 12 seconds for BSP, 13 minutes for RAD, and the rest for VIS.
The Dark Elf said:And if you work it out, the conception of Pi's kids seem to fit in with his mapping.. So we all know what he does while he's waiting for a compile
...vis doesn't really take that long, he just doesn't use hint brushes on purpose :E
You can in Hammer.. You use Hint Brushes to tell VIS how to cut up your map and speed up the compile.thereisaspoon said:lol, vis is so retared. why can't u just manualy make your portals like in unreal? ****in maps compile in less then a min in ued.