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Asus said:The thing that really caught my eye at first was the HDR. I pointed that out in each scene that I could.
dæmon said:One thing that caught my ear was the old Half-Life teleporter sound in the background at the start, when the G-Man is speaking.
When he was fighting the soldiers he deflected one of the roller mines with the manipulator, as if he had hit it with the crowbar.
eediot said:hm i know this has probably been discussed, but all i have seen of e3 2k4 hl2 vid was the few minute long crappy-quality.. i think it was 35 megs or something. it shows hallway in apartment building [with combine searching rooms], then the toolshed in zombietown thing, then the dune buggy in desert on docks with the crane, then the cs video
anybody got a better version one? people are talking about other things like train stations etc...
Harryz said:Probably when the combine throws a grenade and Gordon looks at the grenade and quickly brings out the maniuplater and picks the gren up and throws it back. The only problem is that it will be hard to do when the game is released.
Harryz said:Probably when the combine throws a grenade and Gordon looks at the grenade and quickly brings out the maniuplater and picks the gren up and throws it back. The only problem is that it will be hard to do when the game is released.
Asus said:The thing that really caught my eye at first was the HDR. I pointed that out in each scene that I could.
Harryz said:Well for one thing, in the demo when he picked up the gren straight away he knew it was coming since it the demo was set out. As he throws the grenade it blows instantly infront of the Combines (killing one of them). When we are playing the game we won't know if the combine are going to throw a grenade or not, out reaction will be a lot slower and it will also take time to get the maniuplater, unless you short-key it.
Harryz said:Well for one thing, in the demo when he picked up the gren straight away he knew it was coming since it the demo was set out. As he throws the grenade it blows instantly infront of the Combines (killing one of them). When we are playing the game we won't know if the combine are going to throw a grenade or not, out reaction will be a lot slower and it will also take time to get the maniuplater, unless you short-key it.
GatriC said:One thing that cought my eye wasnt really a graphical och physical thing.
I think that the man on the big tv screen in the train station was a look-alike to Sean Connery :|
GordonfreeMAN said:the npc in the apartments...
i wounder what thay would do if i was to bust one of there t.v.....
Asus said:The thing that really caught my eye at first was the HDR. I pointed that out in each scene that I could.
DeltaBlast said:The opening scene with the G-man was cool, but I think that in this particulair case, the G-man was as big as an entire level or something. There is no way they're gonna have that kind of details in normal single player
DeltaBlast said:The opening scene with the G-man was cool, but I think that in this particulair case, the G-man was as big as an entire level or something. There is no way they're gonna have that kind of details in normal single player
clarky003 said:the action was awsome, but what really caught my eye was the apartment sequence with the combine kicking the door in , and that bizarrely realistic seqeunce as those guys are talking and looking out the window. and that woman crying and all stressed after..,. that just made me want to see what happened next when that guy called you into that room. and it gives you a good feeling of what could possibly happen next, .. REBEL!
it kinda sets a question about the grenade times. Cause the timing on the grenade seems all wrong. I get it to 4 seconds from thrown(including the part we can't see) to blown up.Harryz said:Probably when the combine throws a grenade and Gordon looks at the grenade and quickly brings out the maniuplater and picks the gren up and throws it back. The only problem is that it will be hard to do when the game is released.