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FISKER_Q said:it kinda sets a question about the grenade times. Cause the timing on the grenade seems all wrong. I get it to 4 seconds from thrown(including the part we can't see) to blown up.
And although you can set it to what you will in real life, wouldn't it be more normal with 3 and 5 sec nades? So it kinda makes me think that the grenade is "frozen" for action until released again, cause he does hold it for about 1 second, which would fit with it being a 3 second nade.
What about the rollermines, they're always changing status, but they weren't with the manipulator? Could it be that it is "freezing" some items when held?
DeltaBlast said:I meant that that kind of detail was almost impossible to make on a small model, so I think they made a model of the G-Man as big as a building so they could add that kind of detail (and do all the lighting tricks). I don't think such a thing would work out properly with a small model.
When he's fighting the combines after the rollermines they also throw grenades there, which has a 3 second trigger.Abom said:I make it about 5 seconds, it's hard to tell when they throw it though.
Baal said:HDR = ?
Heavy...Damage Rendering?
hahah it doesinert said:Don't know if this has been said yet but guy at the beginning telling you about the water looks an AWFUL lot like Doug Lombardi. Also, in the apartment, the guy standing next to the black guy looking out of the window. See what ya think but i'm pretty sure its him. Wouldn't be the first time a company has done this, Rareware used scans of the Goldeneye team in the game.
FISKER_Q said:When he's fighting the combines after the rollermines they also throw grenades there, which has a 3 second trigger.
yeah that would be.Abom said:Maybe the Combine cook the grenades in some situations, like the one you describe. If so, that's just fantastic.
Mr. Redundant said:yeah that would be.
the animations on the combine.. movement-wise blew me away,
I loved it when Gordon was battling them at the house (where they blow the rocks to block the road) and the combine strafe run and fire etc.
very cool.
the muscle system in animation (with weights etc) really make things shine, like shifting weight from one leg to the other, or how the legs/arms deform when they move and flex.
dura said:When the pistol was "holstered" near friendlies.
Abom said:Maybe the Combine cook the grenades in some situations, like the one you describe. If so, that's just fantastic.
bate18 said:i dont know if anyone mentioned this, but the thing i just kept watching over and over is when gordon is on the second story of the house picking up ammo, he smashes the window with a box with the manipulator, then he looks outside and launches a grenade into the fence, the way the fence blew up and flew across the screen made me realize that this game is going to be the end all be all of games. the scene occurs 6:37 into the presentation. its so awesome
DEATH eVADER said:2003= Murkier, Tide out, Sand is Brown/Grey (as if volcanic)
2004= Brighter, Tide in, Sand is Yellowish and the use of green in the vid
A2597 said:NOW, as a 3D modeler and animator myself, I can say this for 100% certain
IT DOES NOT NEED TO BE BIGGER TO HAVE MORE DETAIL. I can make a super detailed 5 mile long station a millimeter wide, and there is NO loss of detail. I just have to make the camera a littler closer to the object to see it right.
FISKER_Q said:it kinda sets a question about the grenade times. Cause the timing on the grenade seems all wrong. I get it to 4 seconds from thrown(including the part we can't see) to blown up.
And although you can set it to what you will in real life, wouldn't it be more normal with 3 and 5 sec nades? So it kinda makes me think that the grenade is "frozen" for action until released again, cause he does hold it for about 1 second, which would fit with it being a 3 second nade.
What about the rollermines, they're always changing status, but they weren't with the manipulator? Could it be that it is "freezing" some items when held?