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Andy said:I totally loved the crane scene (and not just the bit where the guy cartwheels through the air on the bad end of a rocket!). Swinging that crane around and picking up and dropping that container... FANTASTIC. I'm getting visions of wreckingballs and a tall ... abandoned buildings full of scientists....
heh, thats the reason Im gonna go outta my way to set em aflame... different strokesel Chi said:PLus, I don't think I'll be able to set fire to the zoimbies. Not if they make that noise... <shudders>
And real life pros don't cook off the fuse, either. Way too dangerous! Once it's armed, you throw it without hesitation.Stryyder said:There really is no exact timing for a grenade. Standard US combat fragmentation grenades have a fuse dely between 4 and 4.8 seconds. You count on it being 4.
el Chi said:PLus, I don't think I'll be able to set fire to the zoimbies. Not if they make that noise... <shudders>
Spiffae said:WOAH!
at 6:44 (the IR Gun in the 2nd floor of the house) watch it frame-by-frame. the one shot from the IR gun (which is like a big glowing ball) shoots from the gun, and hits the first combine - THEN it bounces back, and hits the second combine. then it bounces off the floor in a shower of sparks, and then goes off the screen.
Also, in an unfinished moment, all the rifle grenades go out the barrel sideways, rather than straight.
I'll upload some screenshots in a sec.
Sandman said:Actually, I thought it was interesting that in the crane part of the video, if you watch the shadows under the cargo container, you can see major clipping between the container's shadow and the magnet's shadow. Check it out if you haven't noticed that before. I better not see that kind of crap in the final game :-P
UKchaos said:I loved the way the manipulator is used to drag discarded weapons and ammo towards you for easy collection. The best example is at 15:33 of the gamespy movie. Has a Jedi Knight 'force pull' feel to it - very cool.
guy said:Hm.. Super Powers for the main character sounded pretty stupid at first. But then i thought about it some more and realized that it could be a cool thing to have. These "super powers" could be like the powers a jedi has with "the force." For example imagine this. There is a monster heading for you and the only gun in sight is that mp5 on the other side of the room. But you can't get it because the monster is right there. So you use your power of attract by pressing f6 or some other key binded to "attract" and poof the gun slides across the floor to you. You woop it out and pop the monster in the head. (snip)
I wonder if that huge magnet that lifted the trailer and was dropped could be used to pull the weapons out of the enemies hands.
Even better, would be if the magnet could pick up the combine themselves and then disengage the magnet and let them fall to their doom, or just leave them stuck to a magnet for all eternity