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QFT. Just watched the Portal trailers again and want to play it more than ever. ;(Not another delay D:
QFT. Just watched the Portal trailers again and want to play it more than ever. ;(
Gordon Frohman showing up![]()
hey, without Zombies, what would Ravenholm or Low Life be??? Exactly... Zombies add to the suspense and are too awesome to ditch out of the project... It's like saying 'No More Antlions'
I still love the gravity gun, but it does get... monotonous after a while. It's gotten to the point where in pretty much any game I try to grab something and throw it at an enemy and get confused when it doesn't work.not so much on the damn gravity gun. Yes its cool, but not so much now.
hey, without Zombies, what would Ravenholm or Low Life be??? Exactly... Zombies add to the suspense and are too awesome to ditch out of the project... It's like saying 'No More Antlions'
Ravenholm was frikking awesome but in areas that are not reliant on suspense, like the city, they're not so interesting. Plus i still can't get over that the only new enemy in episode 1 was ANOTHER DAMN ZOMBIE WITH A LITTLE NEW ATTACK, more effort is needed.
Don't you badmouth the Zombine. Hearing the extremely cool mixture between Combine and Zombie voices scared my ass off the first time.
Did you notice the distorted Combine radio messages from the Zombines? Is a new enemy a new enemy and that's that? Yes. They provided one - maybe, by your standards, a crap one - but it's still a new enemy. Refuted!
Muffled radio chatter is not nearly as upsetting as the voices of citizens with headcrabs as they burn or walk around. The Zombine themselves sound like regular zombies. Plus that enemy was not original worth a damn , not like the Hunter, looks like something they cut from the original version but decided to implement now that the Combine security measures are out of order.Indeed a crap one. Refuted in the face like a porno!
Mmmm, Black Hole Grenades. That'd be cool.
They have plenty of Gman to go around the entire series is about him and the character, I would love to see serious battle sequences that show the tide turning against the Combine, large scale and awesome
The tide turning against the Combine? Why? It'd be cooler if the rebels got slaughtered.
What? man go to Ravenholm and catch crabs, the Combine piss me off and seeing the rebels prevail would take some effort and good storytelling to fit into the last two episodes. Some swift stuff has to be done to drive them from our worlds
Didn't like Empire Strikes Back, eh?
What if, Gordon came across another city in EP2? He's already in between cities as it is, so what if he came across a new town (like City 17) and found some key story line items from this city?
Ravenholm was frikking awesome but in areas that are not reliant on suspense, like the city, they're not so interesting. Plus i still can't get over that the only new enemy in episode 1 was ANOTHER DAMN ZOMBIE WITH A LITTLE NEW ATTACK, more effort is needed.
More effort is needed? I loved the Zombine. Most developers would have just uped the health and armour (cheers adam!), whereas Valve chose to give it an interesting and unique new attack. The result? One of my favourite ever Half-life enemies. I see no reason as to why this is lazy at all when most shooters don't even go that extra effort.
So because they didn't flunk out like other developers and go down the generic route they are lazy? I think you're looking in the wrong direction when it comes to quality and effort. Valve did throw in some new weapons, actually, they were simply more innovative than your usual ho-hum variant. What a dismal shame people still have that black and white, mundane and dire view on what is quality and innovation. Of course, judging from your post talking to you about something like this is pointless.
To compare new enemies from OP4 and EP1 (code-/AI-wise).
Opposing Force:
Black Ops - Faster h-gurnts with kung-fu
Shock Troopers - H-grunts with a new gun and different grenades
Pit Drones - Faster bullsquids
Voltigores - Standard lots o' health and damage enemy
Episode One:
Zombine - Faster zombie with more health and (this is the important bit) a new f*cking ability.
Episode One may not have had quantity but at least it had something bloody new and interesting.
I like how you think you talk in facts. I applaud any developer who doesn't go down the mundane route of 'new weapons and new enemies'. New weapons will not make the game any better. It's interesting because in comparison to Episode 1 Opposing Force did nothing. It didn't take FPS anywhere, whereas Episode 1 does new things, offers a variety of enhancements and does things with gameplay that most developers don't even consider. I'm sorry you see things in such a mundane way.[/QUOTE
There is not a thing wrong with new weapons and enemies, and i would love to hear exactly how the Episode 1 experience transcends such things. new enemies would go a long way to showing the escalation of the conflict as the Combine tries to send more and deadlier evils to fight on Earth. The escalation is critical to putting an end to the conflict and the story would go on strong.
BTW I do enjoy the twists that Episode 1 throws like the antlions in the streets and the shutting down the core and the data packet worth this, just the fighting was not enough. And Opposing Force did what expansion packs do well. Episode 1 kept the story exciting and new keeping me wanting the next chapter more