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Ofcourse it will.Kon said:Well.. if I ever start my mod, it shall be quite different from any hl mod that I know of..
I can garentee you this.
Kangy said:I'm still waiting for people to take up my damned idea!
I wrote the fricken story! Loads of possible paradoxes! I even had a go at drawing some concept art!
Bah! Humbug! I'll never enjoy a single-player experience until mine has been at least tried.
H2HSnake said:Definately AVP mod! i'll start modeling as soon as i can.Then i'll find team members and make a mod
I would like to see a very nice acrobatic-stealth game.
Think of splinter cell/theif 3 stealth elements
prince of persia+diving+rolling+proning ect acrobatic elements
rolled into a game.
along with those, I think an assasination/theft/espionage theme would go well.
your setting is up to you, however, modern setting (splinter cell, MGS) has been done, medeival setting (theif) and arabic (PoP) have been all done
I think (yes, beleive it or not) an oriental setting would be a good idea. Why? There haven't been any "crazy stellar" stealth ninja games for PC. I don't there have even been any good ninja games period (except for arcade fighting games).
Now, I hate saying "bad ass katana" or anything like that, you want to focus on a variety of weapons (which ninja all used). shurikens, blow guns, bows (i forget the japanese name), ninja-tos, wakasashis, katanas, katana-no dachi.
you should really research on what ninja actually WERE before you do this. They were all stealth, they preferred to never been seen. And if their real persona was ever discovered to be a ninja, they had to die.
now. STOP RIGHT THERE!
THIS WILL NOT MAKE A GOOD MULTIPLAYER MOD!
why? because, you'll fsck it up, I know it. There really isn't a good way to make a ninja stealth multiplayer mod. Ninjas rarely fought each other. Their objectives were assasination and espionage. A multiplayer would just be tedious (they're in the shadows for fscks sake) and pointless.
I would recommend you make this into a single-player Action/RPG 3rd person ninja stealth/acrobatic mod (nice short description).
That's only one mod idea. there are many more.
read this article...
Howstuffworks rocks! As if they have this!
also, this link is pretty good
check out the "ninja facts"
http://www.entertheninja.com/
Synthos said:I posted this in another thread, thought i'd bring it here...
not a perfect idea by far, but it's something
CrazyHarij said:Two kind of mods, and I'm working on them
Synthos said:wicked man, i'm glad someone is doing it...
what kind of acrobatics are you implementing?
also, I'll tell you my sword fighting style (which is probably the same as yours) if you would explain yours. (I'm not here to steal any ideas, just curious)
Ermac said:I am very curious as to what kind of mod you guys would like to see come to HL2. Like if you have a request, you could voice your opinion here.
I for one would like to see someone make a GoldenEye Mod, for Single Player.
Have it be Like the Orinigal one Rare made for the N64.
But Of course have way better visuals and Omg! Physics.
And have a extra missions and stuff. For Example the one were you go to the island in the Dam level. That was taken off due to time.
Well what do you guys want to see?
Synthos said:in relation to controls, how will players choose where they want to cut.. and how will blocking be done?
in my control interface, it's more based for medeival swords, which were mostly just hack and slash.
It may or may not work, but I think it would be absolutely amazing if you did it right.
think of a sphere around the player, where it's radius is the total length of the arm and the sword outstretched.
now, shift the edge of the sphere at the player's back forward a bit.
now, when the player presses and holds the mouse button, the tip of the sword becomes "locked" to the sphere. As you move your mouse around with the mouse button down, you sword moves in smooth arcs according to your mouse. Add momentum and inertia to the weapon, and you have a swinging sword swung by your mouse.
The reason for shifting the back edge of the sphere is if you were to reach backwards for more torsional rotation in your swing, the sword edge turns according.
For blocking, you just release the mouse button. Blocking using the mouse would be tedious, and i've never liked games where I had to do something to block. (Maybe auto-blocking could be a learned ability or something)
The only problem this really represents is that players no longer have a mouse to look around with.
However, I think a system where you are "targetting" a player (switchable with tab) means that you are focused on that one opponent. you always face them (who would look away from their opponent??) and thus your strafe keys would bring you in a circle around your opponent.
This accounts for the mouse being taken up by swinging. It needs some tweakage, but could be done