Post your system specs, please. The first time I went through this game I still had an FX5200, & it still looks just as good compared to my 6600GT(though substantial FPS improvement :cheers: )Alix Mcdean said:Not flaming or anything, but...
Dude, please get real.
Looks great on near minimum? Waht? Looks pretty much like blocks and some small shading here and there.
"HL2 havving a easy to follow story? LOL, you're the first I met who's actualy said that."I know it's hard to understand in one sense, but it's easy to understand in another. Here, I'll post it(though I'm not really supposed to):
Gman wakes Gordon & puts him in a train heading to City 17. He goes to Dr. Kleiner's lab to teleport to Eli's, but the teleport has a malfunction. He goes through the sewers & then by airboat to get to Black Mesa East. While there, the Combine wants revenge on Gordon so they attack Black Mesa East & Alyx sends Gordon through Ravenholm in spite of his safety. When Gordon gets past Ravenholm, he learns the news of how Eli was captured, & Gordon goes along the coast buy Dune Buggy to get to Nova Prospekt. Gordon wipes out Nova Prospekt & earlier he finds out Mossman is working for Breen & is a threat to Gordon, though Mossman takes Eli to the citadel by teleporter. In frustration, Alyx tries to catch up but the teleporter sends Gordon & Alyx into a void for an entire week. The Combine takes notice & so do the Rebels of City 17, & so a Civil War is started in City 17. Gordon & Alyx eventually become part of this war. Gordon travels through the city all the way to the Citadel, & delivers him to Dr. Breen. Breen tries to escape to the Combine homeworld as well as attempt to kill Gordon, but he & Alyx stop the teleporter. After this what happens is unknown.
"Too short, yea thats very true. BORING? Dude, anything but that, seriously."
When I meant what part of the game was boring, I meant Point Insertion, "A Red Letter Day", & Dark Energy. Those were the only parts of the game IMO which were boring, too much story & not enough action.
:bounce: