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Plushie...Wushies?
Anyways, I *really* don't see what was so "Obsessive" about portal...it had it's fun moments but nothing particularly "OMFGLEET".
Plushie...Wushies?
A game that can actually make it's players feel upset after it makes them "murder" an inanimate object is certainly worth something in my book.
That's the point.1. Portal Gun
Felt like black mesa tbh2. New atmosphere
Not really.3. Dark Humor
The word is annoying.4. Sexy/evil/funny GLaDOS
No, not creepy at all. The ones in HL where more creepy, or HL2.5. Creepy Writings on the wall
They where pathetic child-minded things. Their talking made them annoying as ****.6. Creepy Turrets
It's a freaking storage container, what's to like? It's like falling for a screwdriver.7. Companion Cube
Looks funny.8. Chell
More than HL2, yeah; however the game maps themselves are innane and required little real thought for me to solve.9. More complex Puzzle Solving
Bit of a cop out but the game requires it. It would have made the game more complex without tbh10. Ability to fall from any height
See that's the thing...there really isn't one that we're sure on beyond Glad killing eveyone but (apparently) you.11. Story
Which, to be honest, feels like a marketing thing more than anything else.12. Potential to relate to other HL games
In my kitchen. Don't need a game for that.13. cake
:|14. etc
A game that can actually make it's players feel upset after it makes them "murder" an inanimate object is certainly worth something in my book.
New Christmas cards are out:
http://store.valvesoftware.com/productpages/accessories/product_ApLabsHolidayCard.html
You put a lot of effort into that post.That's the point.
Felt like black mesa tbh
Not really.
The word is annoying.
No, not creepy at all. The ones in HL where more creepy, or HL2.
They where pathetic child-minded things. Their talking made them annoying as ****.
It's a freaking storage container, what's to like? It's like falling for a screwdriver.
Looks funny.
More than HL2, yeah; however the game maps themselves are innane and required little real thought for me to solve.
Bit of a cop out but the game requires it. It would have made the game more complex without tbh
See that's the thing...there really isn't one that we're sure on beyond Glad killing eveyone but (apparently) you.
Which, to be honest, feels like a marketing thing more than anything else.
In my kitchen. Don't need a game for that.
:|
You can't be serious. If anyone ACTUALLY got upset over that, they need serious psychological help, and I'm not kidding.
Now don't get me wrong I had some fun playing it, but it is by far not worth going all fanatical over.
...anyone?
I don't have his email, because that's what I've been asking for! SHEESHjust email gabe?
I don't have his email, because that's what I've been asking for! SHEESH
I'm going to have to agree with Cheomesh on this one. It was a fun game to play through, but it's just not something that I would play over and over, and certainly not pay anything for accessories for it.
Oh holy ****ing shit there are more of us thank the gods!
I remember they were in the steam news when I logged in once. Looked cute. But when do they come out?
I wanna get one for x-mas D:
Cheo and that other grinch obviously didn't see the dark humor or the creative design of the game. SFT
Darn it, sold out of companion cube plushes ;(
For me, it was the contrasts that really made the game. The testing areas compared to the abandoned parts of the Enrichment Center, the turrets that console you when you kill them, the AI who has serious control issues. The escape was the best part imo; seeing the pristine surface of Aperture Science break away into what it really was, as GLaDOS's calm surface gave way to fear and anger. One of my favorite lines in the game was, paraphrasing, "Okay, the test is over now. Come back!" You can really hear fear in her voice, now that she's lost control. It's what makes GLaDOS such an interesting character for me--she's easily swayed by emotions when she's uncomfortable, which isn't what you'd expect of an AI. By the end, when you finally see her, you can tell she's honestly hurt and angry. I don't know. I just liked her.
I swear I could've said all of that more eloquently if I had took the time to sleep last night. Anyway, I'm not trying to change your opinion on the game or anything--if it didn't click with you, it didn't click with you. I just felt explaining why I liked it so much? Something?
oh hai i dont understand portal so portal = suk ok lol