Sparta
Newbie
- Joined
- Sep 27, 2003
- Messages
- 6,312
- Reaction score
- 0
What i'm saying is, even though it may seem like a new game, its just the same formula all over again.TheSomeone said:What? They come out all the time.
Follow along with the video below to see how to install our site as a web app on your home screen.
Note: this_feature_currently_requires_accessing_site_using_safari
What i'm saying is, even though it may seem like a new game, its just the same formula all over again.TheSomeone said:What? They come out all the time.
Sparta said:What i'm saying is, even though it may seem like a new game, its just the same formula all over again.
Yes actually.TheSomeone said:No.
...
What are you TALKING ABOUT.So when HL1 introduces something new, it's worthy of being called original. When HL2 introduces something new, such is not the case. Double standard? You decide. I think you people are complaining for the sake of complaining, yearning back for the old days to appease some faux sense of seniority.
Sparta said:Yes actually.
Name what you think is an original game that has come out over the past two years. Other than Katamari Damacy.
Ooo i'm intrigued.Warbie said:Yoshi's Touch and Go is also very original, unique infact. A platform game in which the user makes the platforms. Great stuff
Its entirely fair, because that was always the argument. Like i said, if you've been around long enough then you've played pretty much everything the gaming industry has to offer at the moment.TheSomeone said:Hold on, you're comparing two years to two decades of gaming, that's not fair.
Is just a big puzzle boss fight, one after the other. Not entirely original, but yeah its still kinda original.destrukt said:shadow of the colossus
Sparta said:Not entirely original, but yeah its still kinda original.
Actually, everything has been done before in one way or another. I can't say for Brothers in Arms, i've only played the demo. Haven't played RDKF or Darwinia but i hear they're good.TheSomeone said:Okay, Indigo Prophecy.
And Rome: Total War. No strategy game like that I know of. And ragdoll-kungfu and darwinia. The movies. Brothers in Arms. Psychonauts. Fable. Trackmania even. (all PC games since it's all I play)
I don't think the originality rate has gone down, and if it has, it'll go back up when the new consoles come out.
Sparta said:Trackmania has also been done before with many other stunt driving games. The earliest one i can remember was a really old stunt driver game on computer with one of those spinny wheel thingies for anti-piracy.
you can belittle any game like that, it's not hard at all.Sparta said:Shadow Of Colossus : Not really, its simply removing the floods of badguys and giving you the bosses.
Sparta said:Indigo Prophecy is simply an adventure game (like Monkey Island or Grim Fandango) with a different (and some might argue better) control system.
This may not be the awaited Citizen Kane of gaming, but it does bring an original and quite revolutionary concept: A game that uses story as foundation for gameplay rather than the other way around. I really couldn't do it justice by describing it, you'll need to try out the free PC-Only demo. Although it only contains one short scene from the beggining of the game, there is over half a dozen ways to complete it. Having played the full version, I can guarantee you that whatever you do in that first scene will have repercussions later on, adding to the depth of the experience.
There is a very intresting post-mortem where the developer/director of Indigo Prophecy explains the goals and hopes he had for Indigo Prophecy. However, I don't suggest you read it unless you've already completed the game or decide you will never do so, as it contains some spoilers.
Hero is presented with problem. Hero goes about using clues to solve other various problems along the way to solve the big problem. Usually alot of talking and combining objects is involved. Along with the worlds biggest inventory. Or bottomless pants (Guybrush Threepwood, where do you buy those?).
I never said it rips off anything. Besides, how can you rip off the genre you're apart of anyway?Jintor said:I didn't see the same bland, expressionless crap as i do in clone after clone of FPS's, in Fahrenheit (Indigo Prophecy for yo crazy, crazy yanks). Which is to say, I don't see that Fahrenheit rips off the adventure genre.
Absinthe said:Someone, don't bother. Everybody here has a concept of originality so fantastic that they fail to even recognize it when its right in their face.
Wrong, i did address your post. It wasn't a long post because i had to go out. So here, let me cut to the chase this time.TheSomeone said:I was going to type up a long reply, but you're right. Sparta didn't even slightly make reference, needless to say adress, a single bit of my post.
But it was the original cyberpunk RPG. Nothing like it had come before it in the gaming industry. Hence, original. The only thing that comes close to it is maybe Marathon, but that wasn't the first FPS/RPG, that was just an FPS.TheSomeone said:System shock is just an RPG played in first person, with a cyberpunk theme...
The main focus of adventure games has always been the story. The gameplay has always come second, but giving the game a different control system to solve the same problems doesnt necessarily mean its original. It means its innovative not original. Original would mean giving the game a different set of control systems to work with an entirely different gameplay mechanic. You may see this whole "Simon Says" minigame stuff as "original", and yeah its sort of original, but it would've been more original before games like Resident Evil 4 ("Dodge" anyone?) or God of War, which i hear puts you into a minigame to kill certain bosses. Indigo Prophecy is innovative, sure, of course it is. Original? No.TheSomeone said:Adventure games have always put riddles/minigames before story, but with Indigo Prophecy, gameplay? What gameplay? It's a dumbed-down "Simon says". The central focus really is the story.
This can be said for any RPG as well.TheSomeone said:1. There is no single hero.
Where in the game do you actually need to use your head or items from an inventory to solve a puzzle? Think about it. I can think of one place, and thats in that chinese book shop, and that wasn't too hard either. Having no inventory may be original but its simply removing one of the biggest and most useful gameplay mechanics in an adventure game. And as for clues...TheSomeone said:2. There is no inventory.
Not many clues are there? I mean, where is one part in the game where you actually have to do something other than a minigame in order to find/get/solve a clue? Two times, where the black guy is at home and white chick is at the office, and then vice-versa for the other time.TheSomeone said:3. There is one problem in the entire game that you need clues to solve, and the clues are literally "clues" that you have to put together at a police station.