Laivasse
Companion Cube
- Joined
- Feb 3, 2005
- Messages
- 4,813
- Reaction score
- 31
Agreed, HL1 was not a cliffhanger.
Edit: And actually, depending on the way Valve spun it, HL2's ending could have worked in such a way that it wasn't a cliffhanger in the classic sense of the word either. Before expansions/episodes were even rumoured, it wouldn't have been unreasonable to assume that you'd seen the last of the citadel. Had the next game in the HL series started in the same way as HL2 - ie. a completely unfamiliar environment, chronological leap, a de-emphasis of past plot factors - then you could say that HL2's ending had never been meant as a cliffhanger. Rather, you could well have deduced that Gordon was out of the way of the explosion and that was meant to be the end of that.
However, Valve seem to care for their NPC's a tad more than I'm happy with... :hmph:
Edit: And actually, depending on the way Valve spun it, HL2's ending could have worked in such a way that it wasn't a cliffhanger in the classic sense of the word either. Before expansions/episodes were even rumoured, it wouldn't have been unreasonable to assume that you'd seen the last of the citadel. Had the next game in the HL series started in the same way as HL2 - ie. a completely unfamiliar environment, chronological leap, a de-emphasis of past plot factors - then you could say that HL2's ending had never been meant as a cliffhanger. Rather, you could well have deduced that Gordon was out of the way of the explosion and that was meant to be the end of that.
However, Valve seem to care for their NPC's a tad more than I'm happy with... :hmph: