Why Cant You Just Look At Your Feet??

Why Cant You Just See Your Feet?

  • Because Programmers are too lazy.

    Votes: 43 37.1%
  • A Deep seeded reason that must not be revealed.

    Votes: 73 62.9%

  • Total voters
    116
  • Poll closed .
So HL2 players are a bunch of PS2 players? Fantastic logic, there.
 
HL2 players = PC Gamers > Console gamers. Nuff said.

(Plz don't ban me=( )
 
Uh hem, everyones beloved Murray is a console boy aswell as a pc boy :D ... i love both the halo and half-life series .... does that mean im perfect and cannot get yelled at ... am i immune :S
 
Plz!! don't mind about that, everything that doesn't and do excist has a reason.

How f*cking ugly would look like if you saw your own feet in a game? It isn't important, but you can at least hear your-self walking.

And LoL! If you saw your hands in the buggy it would have been pretty annoying trust. ;)
 
Yeah true, it's bad enough i had to fit my fat ass into that umpa-lumpa chair but to see between those bars and also try shooting at a gunship at the same time, AGHHHHH ....
 
No. Everyones wrong. Just kidding but I really think having a player model would add to the experience.

Oh and when i said "NO. (YOU'RE) wrong." I was saying that Halo 2's Leg models do not look like they are going to crack you in the head. Opinion? Maybe. But Opinions Piss me off.:D

In HL3 they better at least show your hands grabbing things and driving instead of objects just floating in mid air when you pick them up.
 
As for gordon grabbing things... you notice that when you click, the object goes flying? And Gordon doesn't even rear back or anything. If they showed his hands, and he held it where he does now, for him to throw it, he'd have to bring the object closer to him and them toss it, further obscuring his view (for those who like to complain about the objects blocking your view) and probably taking longer to get it out of the way- both fatal mistakes. And aside from that, if they had his hands grabbing things, they would have to have a different naimation for whatever gun he was holding being put away, then animations for whatever object he was grabbing, and THEN even more for whichever way you grabbed it. And then, if they were being clever, even MORE animations for walking around with it. and also some for throwing, and throwing while walking, etc... for each object. So hopefully you can see where this might be a problem.
 
xzeox said:
No. Everyones wrong. Just kidding but I really think having a player model would add to the experience.

Oh and when i said "NO. (YOU'RE) wrong." I was saying that Halo 2's Leg models do not look like they are going to crack you in the head. Opinion? Maybe. But Opinions Piss me off.:D

In HL3 they better at least show your hands grabbing things and driving instead of objects just floating in mid air when you pick them up.
Try to make your own game, better than the one you whine about, smartass.
 
Sometimes, having no feet in FPS games feels dated, but sometimes I never notice. In games like Halo and FEAR, sometimes it feels right and looks very cool, but sometimes it feels really really wierd.

It's really one of the great mysteries of the universe, one that we may never know the answer to. :p
 
There's no excuse for not having feet/driving arms in games nowadays. Thief III had it and it looked fine.
 
iMMuNiTy said:
Try to make your own game, better than the one you whine about, smartass.

You are really starting to piss me off.:D
 
Everyone is now starting to piss me off, For those who want to see legs, f****** walk around your living room looking at the floor, for those who don't ... fair play ... now lets close this thread and live happy and productive lives :)
 
why is it that everytime there is a post about someones opinion, theres always people who try and act tough and prove them wrong...... Unbelievable.......whats wrong with showing arms when driving?...nothing......the feet dont really bother me, but its just kinda stupid to be driving the boat and seeing the handle bars moving by themselves.....doesnt ruin the game though, so its not a big deal.....and ya, halo has it and it looks good......you cant possibly shoot your own feet and they dont get in the way........so my OPINION is that they didnt feel like putting them in......
 
I would like it if they added it, but most games that have done it do it wrong and just show your legs...it makes me fell like im a midget with big arms.
 
Hyperion2010 said:
none of the above: POLYGONS the more you have the slower it goes

See, now that man can come up with a sensible point. And it's a good one too. So good infact that I agree that this could be one of the reasons there arn't feet in FPS games.

piibii said:
Oh, and don't forget Trespasser

wow someone else acctually played that game. Ah for a return to the days of "robot arm" interfaces and health meters that were heart tatoos on breasts. Actually only one of those things is good. Oh well...
 
Bob_Marley said:
See, now that man can come up with a sensible point. And it's a good one too. So good infact that I agree that this could be one of the reasons there arn't feet in FPS games.
But games using third-person perspective have whole body of the main character always showing on the screen and don't seem to suffer one bit because of it. You could just put the camera between character's eyes and there! You have a body (that's how they did it in Iron Storm for example).

Bob_Marley said:
wow someone else acctually played that game. Ah for a return to the days of "robot arm" interfaces and health meters that were heart tatoos on breasts. Actually only one of those things is good. Oh well...
Well, I haven't actually played it myself. Just saw a review of it from a finnish gaming show on the tv long ago.
 
DoctorWeeTodd said:
But what I'm annoyed about is the fact that you don't see your hands while steering a vehicle.


I didn't think about that before. It is kinda strange. You see the wheel turn but........
 
He's obviously using the manipulator to control it... you just can't see it because he's holding out of view. :E
 
I reckon we should get to choose wether or not we want to steer using our feet and having a brick on the accelerator, so then you could use the Gun on the buggy to attack enemys and maybe chuck a few nades and fire an smg off here and there ...... hmm
 
if you had legs it would basically be a third person with the camera attached to your head. not being able to see your legs is a defining attribute to the first person genre. having legs is pointless and looks awkward.
and for the record, halo is the most unoriginal and bland FPS i've played, and the legs didnt help it.
 
I haven't tried Hitman 3 or Iron Storm yet.

How do they get around the shooting your feet problem? Do they move when the crosshair points at them?
 
WIll rock had the legs thing... the crossair/legs were simply at a position where the hairs were between the feet.
 
If they added visible feet, whenever you walked over an edge or on a railing or something thin, your feet would appear floating and it would look pretty weird. More people would complain.
 
Even worse than the absence of hands on wheels is the fact that the textures and modeling are so crappy inside the vehicle. They give you higher resolution models and textures for weapons when you use them...so why not the airboat and buggy? They never fall apart and you're always gonna be on the same place, why not a high res model? I remember watching the BINKs for the first time and instead of being in awe once we got to the buggy video I was blinded by blockiness and bluriness.

Maybe it'll be better playing at a resolution in the 2000's, HDR and 16x Antriscopic Anti-Aliasing. But very few of us have x800s and 4500s.
 
loadqm said:
If they added visible feet, whenever you walked over an edge or on a railing or something thin, your feet would appear floating and it would look pretty weird and more people would complain.

Hey hadn't thought of that. I always had a problem with that in Third Person games. The only thing I liked about the Tomb Raider games was the realism in all of her motions from the tightrope walking to her actually turning knobs to open doors.
 
Showing your feet would be odd IMO.
If you stand up and look at the ground, what do you see? Feet,legs,chest,hands and arms. Wouldn't that take up a lot of screen space when looking down?

When you look down in a game, just imagine that it's as if you are leaning over and the feet, legs etc are out of the picture, they are below the viewable area on the screen.

They take all that stuff out, and hands on the wheel, because it is destracting to most players and it isn't relevent to the gameplay.
And btw nice limiting poll options...
 
Hands on the wheels anhd handle bars shouldn't cause any problems like the feet would though. I think the fact that it doesn't show is more distracting.

I'm all like, "LOOK MA! NO HANDS!"
 
Because of this:
BEAM IM STANDING ON
FOOT | | FOOT
\ | | /

When the feet aren't holding to the beam its really going to make you go WTF? Plus, how big of a difference does it make?
 
DoctorWeeTodd said:
I haven't tried Hitman 3 or Iron Storm yet.

How do they get around the shooting your feet problem? Do they move when the crosshair points at them?
In Iron Storm, the only way you can aim your legs is when you tilt your view all the way down while running. Still, you can't shoot your legs as the bullets just go through without damaging you.

Asus said:
If you stand up and look at the ground, what do you see? Feet,legs,chest,hands and arms. Wouldn't that take up a lot of screen space when looking down?
When you look down, you're not just tilting your head downwards. Instead you bend your whole upper body and thus, the only thing you'll see is your legs and maybe your crotch. You just simply can't aim that low because in every FPS game your maximum vertical tilting is limited to straight up and straight down and aiming your feet would require you to go over that limit.

I hope that makes sense :) I only speak english as my second language.

loadqm said:
If they added visible feet, whenever you walked over an edge or on a railing or something thin, your feet would appear floating and it would look pretty weird. More people would complain.
True. Realistic feet movement in that special case would require a bit more coding, but it shouldn't by no means be impossible to do.
 
It would be a waste of time and resources to add that feature to games.
 
piibii said:
I hope that makes sense :) I only speak english as my second language.
jeez, that's really good for english being your second language. you probably speak better english than alot of primarily english speaking people. i suck so bad at my second language, german.
die Beine sollten nicht gesehen werden!
 
xlucidx said:
It would be a waste of time and resources to add that feature to games.

Your a waste of time and resources to add that feature to games.
 
xzeox said:
Your a waste of time and resources to add that feature to games.

Nice comeback there! Did a 3rd grader tell you that one? Are you one yourself?
 
If your total viewing arc from fully up to fully down was, say, 135 degrees instead of 180 degrees, this whole topic would be moot.
 
piibii said:
When you look down, you're not just tilting your head downwards. Instead you bend your whole upper body and thus, the only thing you'll see is your legs and maybe your crotch. You just simply can't aim that low because in every FPS game your maximum vertical tilting is limited to straight up and straight down and aiming your feet would require you to go over that limit.
Ok but what if you extend that thought and say that your viewable area (the screen) is showing what is infront of your feet and not including them. Get what I'm saying?

IMO those screens earlier in this thread looked like he was holding his arms close to his body pointing down and not really leaning over. Maybe tilted slightly forward but that's at most.
 
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