mrchimp
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- Jul 19, 2003
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clarky003 said:Mr chimp has terribly high standards, have you seen HL2's shoreline water , Far Crys water looks decent indoors and outdoors, so its got something going for it over Half life 2
(it looks fine from long distance, must be the old Beast of a computer overheating )
I wish i had a screenshot to show you what I mean. I do have high standards but only in the consistency department, I would rather a game looks fairly good all the way through (e.g Pain Killer) than extremely good just some of the time, towards the edge of a map, FC just begins to look like crap and the dramatic drop in LOD over a short distance (or even a long one) annoys me to the point I can't ignore it.
I really don't like FC's style of graphics and I don't like the engines configuration (the engine it's self is great).
Gundam: I think Stalkers foliage is fantastic, I think stalker handles it better than FC, although thats just judgeing by the Stalker videos not the alpha.
EDIT: Apos: that may have been true for the fixed function T&L generation but programable vertex and pixel shaders open up a window for alot more variation between games. Although it's normally the hardware vendors who invent new forms of shading or are atleast the first to put the new technique into a demo. It is now possible for a software company to invent a completely new way of doing something and not tell anyone else about it. Also I have 3 demos of GI that all use different methods of achieving the effect and all look fairly different. I would say we'r going to start seeing more variation between engines in the next couple of years.
I hope that wasn't incomprehensible.