Why do you want to slow down DM??

th3Phallex

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Why do I keep reading all these posts from people saying:

"It is way to fast at the moment and makes the game just look silly and plays awful, Slow it down to the same pace as hl2 SP or say CS"

I don't get it -- What is wrong with you people?

This game isn't Counter-Strike. It's not meant to be. It's not a camper's game. You have to run around.

It's not the fastest game either -- it's not as fast as, say, UnrealTournament.

Do you have a slow/outdated PC?
Is it your slow reflexes?
Can you not coordinate your mouse with your vision?

Please help me understand why you can't play at the speed it's currently at.
 
Quick, someone name a DM game that is slower than HL2DM.
 
I want it a bit faster too :D

(please rework the net code too :|)
 
Still way slower compared to quake 3 arena :|

and why the hell do we have the weapons when we spawn? and why the hell there are only few of them and not ALL :|

These 2 reasons make me choose op4dm over hl2dm :hmph:
 
.syL said:
Quick, someone name a DM game that is slower than HL2DM.

Off the top of my head:
Quake II.
RTC:Wolfenstein.
Counter-Strike (all)
 
'deathmatch' as a certain set of standards understood by most players
cs has none of these traits..by your definition anything with teams is deathmatch
cs is a tactical shooter and is in no way whatsoever to be considered Deathmatch


team freeze tag deathmatch tbh
 
bi0_gauss said:
cs is a tactical shooter and is in no way whatsoever to be considered Deathmatch

Ah!

So that's why I don't have any fun on that game.

"Tactical Shooter"? Shit, I'd rather go shoot my airsoft guns at people. At least your physically holding a gun, rather than a mouse.


But back on topic.

Why the hell would you need to make DM as slow as CounterStrike? I don't get it. Who would want to play slow-motion kill-em-all?
 
slower? no the pace is fine. i wouldnt mind some longer range weapons though to change it up occasionaly. oicw and a sniper rifle please. close quarters combat is fine and dandy, but lets get some bigger areas to play in. i can understand that with the gravity gun as the main focus right now, and that needs to be close to be effective, but it can be usefull at long range to block attacks, like in the game, (sniper section).
 
Anyone who wants to slow down a deathmatch game to CS speeds is a complete retard whose first online FPS was most likely CS itself.

If anything, it needs to be sped up a bit.
 
...

th3Phallex said:
Why do I keep reading all these posts from people saying:



I don't get it -- What is wrong with you people?

This game isn't Counter-Strike. It's not meant to be. It's not a camper's game. You have to run around.

It's not the fastest game either -- it's not as fast as, say, UnrealTournament.

Do you have a slow/outdated PC?
Is it your slow reflexes?
Can you not coordinate your mouse with your vision?

Please help me understand why you can't play at the speed it's currently at.

lol... anyone who thinks hl2dm is too slow shouldnt play games at all. you think its fast? LOL play hldm or ut.

for the love of god go away noobs!!!
 
I don't think anyone wants the game to be CS-slow, but I really wouldn't want it faster.

The last thing we need is HL1DM-style bouncing acoss the map at mach speeds while shooting everyone in the eye with a single magnum shot in mid-air while simultaneously typing out 'loll newbstack'.

I played a match in a server with around five such people, and it was the single most retarded thing I've experienced.

People call that skill, but it's really the opposite of strategy. No use of cover, no cat-and-mouse. Just charge in a straight lines towards your weapon of choice and shoot whatever's in front of you on the way.

It's way, way more fun when you and you enemies behave realistically.
 
s3pReMiSis said:
lol... anyone who thinks hl2dm is too slow shouldnt play games at all. you think its fast? LOL play hldm or ut.

for the love of god go away noobs!!!

Of course! I don't know why we didn't see it before! Some of us prefer a slower game, therefore we must be noobs!

Get over yourself.
 
Well different people like different things. I think there can be several reasons why people would like to slow it down:

1) These people really prefer tactical shooters, not deathmatch. Instead of bashing CS and all tactical shooters, realise it's different things. Tactical shooters are about effective use of cover, teamwork, etc., deathmatch is about speed, agility and constant movement.
2) These people may not be good. Again, instead of calling everyone who plays worse than you a n00b, imagine what it's like to be a not-skilled player. Simply put, these players will join a random server and get creamed, badly, with something along the lines of a 2-20 score. For these people, it's not fun, but frustrating. Slower games are more suitable for them.

These are the two main reasons I think... myself, I don't want to slow HL2DM down because I realise what I'm playing. If I want slower ad more tactical action, I go for CSS, if I want some mad-kickass action, I go for HL2DM. What I'd like to ideally see, would be a game that is a tactical shooter like CSS, but has the physics of HL2. Like, in CSS you can't really use them.
 
Mechagodzilla said:
I don't think anyone wants the game to be CS-slow, but I really wouldn't want it faster.

The last thing we need is HL1DM-style bouncing acoss the map at mach speeds while shooting everyone in the eye with a single magnum shot in mid-air while simultaneously typing out 'loll newbstack'.

I played a match in a server with around five such people, and it was the single most retarded thing I've experienced.

People call that skill, but it's really the opposite of strategy. No use of cover, no cat-and-mouse. Just charge in a straight lines towards your weapon of choice and shoot whatever's in front of you on the way.

It's way, way more fun when you and you enemies behave realistically.
Different strokes for different folks.. and if it's not skill... what is it?
 
Pi Mu Rho said:
Of course! I don't know why we didn't see it before! Some of us prefer a slower game, therefore we must be noobs!

Get over yourself.

well slower games gives more time to react properly vs
moving at "mach" speeds switching to a bow and hitting someone as your falling...a lot of people do not have the ability to move/comprehend fast enough...thus people playing slow games have the term 'noobs' from the players playing faster games

just an idea...

or it's just cause the opinions differ :x
 
I think CS:S is a little bit faster than HL2DM at the moment. They really should speed up HL2DM. I mean the walk speeds are slower than CS. I am way used to things like AG and TS and CPMA. I think it takes more skill when going faster. I can't wait for AG2. :D :cool:
 
I still can't make up my mind. I know that HL2MP hasn't caught me the same way HL1DM did. It's pretty slow in comparison to HL1DM/AG/OP4 but that's ok.

I will let AG2 take care of my desire for speed.

I have some free time tonight. I have a lot of options for my gaming time and I will probably end up trying to finish Doom3 SP.

HL2MP is just so slow to me. That doesn't mean anything is wrong with it. It is just fine for casual gaming. Hell, if I only have a few minutes to play online HL2MP is my choice. When AG2 comes out that will all chance. I'm interested in some organized match play. HL2MP is not set up for that at all. AG2 is where I plan to spend my serious play time when it comes to match play.

Quit trying to make HL2MP into something it isn't. Let the mod community meet your individual needs.
 
Pro[pH]et said:
I have a lot of options for my gaming time and I will probably end up trying to finish Doom3 SP.

Hehe, i STILL haven't finished Doom3. Right now, if I would start playing it again I'm sure I would enter godmode and just get it over with. :)
 
That's how I feel about Pain Killer. Haven't finished that either. Impressive at this gaming stuff ain't I?
 
Mmmm. its just fast, faster then Unreal Tourny, atleast you survive for a couple minutes, its the respawn thing in Half-life 2 Deathmatch that gets you killed instantly. I guess that is why some people hate it.
 
ComradeBadger said:
Different strokes for different folks.. and if it's not skill... what is it?
I guess the best way to put it would be bringing a taser to a soccer match.
There's no rule against using a taser, and you probably need a lot of practice to hit your opponents with a taser, but it sort of undermines the entire concept behind the game when you incapacitate the goalie before each goal.

All the graphics the physics and the atmosphere are meaningless when you've got combine soldiers bouncing across the map like a coffee-fed kangoroo on a pogo stick.
When you've got that going on, every level might as well be killbox, because the immersion is utterly shot when half the people are focused purely on acting as spastic as possible, but not so spastic that they can't click on the shapes that add digits to their scores. You might as well be playing pong in an earthquake.

And although it's a skill, it's a skill in the same way camping is. Exchanging fun for points and risk for the sure-thing. Except camping is at least a realistic tactic, and one that can be countered by good strategy. HL2DM has enough anti-camping options avaliable as to invalidate it as a tactic unless it's undertaken as a cohesive TeamDM effort.
On the other hand, the only strategy against the spastic player is either to try and out-spaz them, or to quit the server. So the end result is a group of people using identical tactics and identical weapons hopping around and calling anyone different a 'noob'.

Luckilly, these experiences have been relatively few and far between for me, but when they do occur, it really sucks the fun right out of the whole affair.
 
They need to restore the running speeds for original HL1DM, because it's really annoying having to use sprint all the time.
 
This isn't HL1DM. There's nothing to restore.
 
Mechagodzilla said:
I guess the best way to put it would be bringing a taser to a soccer match.

That has to be the most stupid analogy I've heard in my entire life. Movement has everything to do with DM while a taser has nothing to do with soccer. A correct analogy would be something like adding a timeout to soccer, something that's not part of the game but common to a lot of other ballgames. You should also note that he was talking about HLDM and not HL2DM.
Mechagodzilla said:
And although it's a skill, it's a skill in the same way camping is.
Camping is not a skill but a style of playing which takes no practice at all (except a minimum amount of map knowledge), while good movement takes a lot of time to master. Simply not comparable.
Mechagodzilla said:
On the other hand, the only strategy against the spastic player is either to try and out-spaz them, or to quit the server.
Wait, you're telling me that in order to be good at a game you need to know how it's played? no way, dude.

Mechagodzilla said:
Luckilly, these experiences have been relatively few and far between for me, but when they do occur, it really sucks the fun right out of the whole affair.
Hey, the exact same thing will happen to you if you try to play Painkiller against someone good without knowing how to bunny- and rocket jump, or UT without dodging or...well, you get the point.
 
I think its fine the way it is, but the laggage needs to be fixed, because I can barely play with it right now...

Not everyone has top-of-the-line PCs with intel five-million installed...and a nVidia GeForce 19 thousand...
 
I agree...HL2 DM isn't that fast. It's notnearly as fast as the UT games. And of course it's ****in' faster than Single Player. The AI in Single Player doesn't move nearly as fast as an actual Human-controlled player does. And then there's the sprint factor.

I would recommend Halo to anyone looking for something with slower movement.
 
.syL said:
That has to be the most stupid analogy I've heard in my entire life. Movement has everything to do with DM while a taser has nothing to do with soccer. A correct analogy would be something like adding a timeout to soccer, something that's not part of the game but common to a lot of other ballgames. You should also note that he was talking about HLDM and not HL2DM.

The point is that it's stupid. The point of soccer is to score a goal, and the point of DM is to shoot your opponents. Both your strategy and my analogy make it easier to accomplish those goals, but detract from the themes of the game.
Imagine a match of soccer where every single goal was the same. Pass, pass, goal. Pass, pass, goal. Hop, hop, headshot.

It's science-fiction combat, not a series of calculated attempts to mask your hitbox.
People everywhere are always looking for ways to reduce weapon selection to a single key, or find the exploit that will let them fire 18 bullets in one second. In a thread that asking for people's favorite DM strategies, a good third of them concern keyboard setup.

Camping is not a skill but a style of playing which takes no practice at all (except a minimum amount of map knowledge), while good movement takes a lot of time to master. Simply not comparable.
I already said that there are plenty of anti-camping strategies, making it extremely difficult to effectively camp in HL2DM. If you want to get any more than three kills in a row during one camp, you had better know what you're doing.

It is comparable, because camping is considered the ultimate in being skill-less when it's difficult to do with limited results, while hopping around is equally difficult to master and pretty much guarantees a win.

Wait, you're telling me that in order to be good at a game you need to know how it's played? no way, dude.

The point is that the basis of using this hopping strategy is basically to make it the only strategy. Everyone's always in a mad rush to find the single strategy that will guarantee kills. No camping, no standing still, even just walking is too slow. The pistol is unused and the grenades are only cooked with the manipulator. Server settings are changed so the ammo pickups act differently. Maps are featureless cubes, and everyone's the acting the same.

Hey, the exact same thing will happen to you if you try to play Painkiller against someone good without knowing how to bunny- and rocket jump, or UT without dodging or...well, you get the point.
Which is exactly why I loathe those DMs. Like PiMuRho said, it's called HL2DM because it's meant to be different. The timed sprint feature was put in specifically to reduce the speed. The tau was specifically removed to stop the jumping.
It is a cohesive effort to differentiate it from what turned HL1DM elitist: the gradual elimination of variation.
People only used about three different strategies, and only the best were having fun anymore. So everyone quit, or never started playing in the first place.

That sort of stagnancy kills games, and I'm enjoying HL2DM enough that I don't want it to fall into the same pit.
And like I said, it's been lucky so far. People I've played against use a cornucopia of different tactics, maps have a generally high level of artistic proficiency, and I've actually met non-abraisive people during team games.
But all that just makes it all the shittier to play a match where everyone was hopping, and every kill was from two magnum bullets. No more, no less.
Because I can tell that that's what the game's going to become.
 
You've mentioned yourself that you've rarely played HLDM, so how can you think you can judge what it talks to succeed. If you think just jumping around will guarentee a win, try it, because it's not (or easier, simply download some demos).

You're talking about all these different strategies, care to explain some of those? From my point of perspective, HL2DM right now is 95% aim and 5% map knowledge. You get weapons, you run across somebody, you kill him or get killed, rins and repeat. The point is that advanced movement adds a second major skill besides aim that needs to be mastered in order to win. Thinking that slow movement somehow makes it more strategical is just plain wrong, at least for any DM type game.
 
lets leave it at this. no one wants to slow down hl2dm, its just a myth made up in a silly forum to get some attention.
now lets never speak of this again.
 
*wonders if anything in this conversation has something to do with small penises*
 
I think fast games usually lack strategy or team work because it is so fast, so they usually end up just being a massive kill fest, which I get bored of in about 5 minutes. This is fine for DM as I never play it, but the objective based maps would be much better with a slower run speed.
 
HL2DM isn't as fast as UT, I agree. But it's fast enough so that a comparison becomes moot. In most cases your in combat all the time.

Personaly i think that if you want a UT experience play UT. If two games are the same the point is pointless (that didnt make sense)

If i just wanna recklessly shoot and blow syuff up i'l play UT, if i wanna drop grenades around corners and blocade stairwells i'l play HL2DM
 
and UT is not as fast as any quake game...

fast games do not become kill fests, not unless you play on public servers
if you have watched any fast game being played in a clan match you will be amazed.
 
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