Honestly, here I am back in 1998 battling my way through the hordes of Xen aliens on Earth, and every time I encounter a friendly human scientist or Barney, I have to make sure I don't put my finger anywhere near my trigger, for either Mr. Scientist dies and I fail the whole mission or Barney pops me to heaven or hell, depending on what a naughty boy I've been.
Imagine my surprise when, in HL2, all those rules go out of the window, and in a scene where the Combines are harassing the poor Civs in Blue, I could happily spray fire over the entire scene and be certain of killing the former, whilst the latter remain very much alive!
Honestly, it kills a game when you fire your gun off straight at a friendly NPC and it doesn't affect them at all. The number of times I have fired my guns off at such NPCs and they notice nothing wrong, I feel like deleting the game.
OK, so in HL anyone in a chair seemed to be invulnerable to friendly fire, even if Barney in a chair did splatter blood and make threats, HE NEVER DIED! The scientists didn't notice anything at all.
It was only the scientists standing around who ran for their lives upon being shot, until you chased them down and finally killed them.
One other thing: Why can't you GIB the enemies in HL2? Everytime I've battered a headcrab or Combine after death it's always been the same thing - the body moving upon impact on the ground due to physics! BORING! When a body is dead I want to be able to chop it up! For those raised on HL, I'm sure I'm not the only one!!
Why is it so bad to be able to kill friendly NPCs? It worked in the first HL: If you shot Barney, he would shoot you until you were dead, and if you shot a Scientist, you would not be able to proceed. So why not in HL2?
I can only suppose they couldn't be bothered to program animations to the NPCs if one of their number died in close proximity, because of the heavily-scripted scenes.
Hmm. Maybe scripted scenes are the problem. Replace them with TRULY INTELLIGENT NPCs who can choose what to do if a certain thing happens and then we'll be away.
I should point out that the NPC behaviour is easily circumvented, too: In Nova Prospect, when Mossman has just buggered off with Eli in the transporter, I decided to do nothing when the Combine came bashing on the doors whilst Alyx activated the transporter again. True, I left one Combine alive, but he was hiding most of the time we waited for the transporter to warm up, and I managed to hold him off Alyx. Finally we were ready to go.
As an experiment, I then decided to stand around whilst the lone Combine shot at Alyx, thinking that she would never die due to the scripted sequences...
...but this time I was wrong, she was shot dead and I lost the game.
So, the scripted sequences are not so hopeless. But you still can't shoot friendly NPCs and liven the game up a little, unlike the first game.
God, I'll miss those scientists in HL running around like headless chickens once I'd shot one of their mates!
Imagine my surprise when, in HL2, all those rules go out of the window, and in a scene where the Combines are harassing the poor Civs in Blue, I could happily spray fire over the entire scene and be certain of killing the former, whilst the latter remain very much alive!
Honestly, it kills a game when you fire your gun off straight at a friendly NPC and it doesn't affect them at all. The number of times I have fired my guns off at such NPCs and they notice nothing wrong, I feel like deleting the game.
OK, so in HL anyone in a chair seemed to be invulnerable to friendly fire, even if Barney in a chair did splatter blood and make threats, HE NEVER DIED! The scientists didn't notice anything at all.
It was only the scientists standing around who ran for their lives upon being shot, until you chased them down and finally killed them.
One other thing: Why can't you GIB the enemies in HL2? Everytime I've battered a headcrab or Combine after death it's always been the same thing - the body moving upon impact on the ground due to physics! BORING! When a body is dead I want to be able to chop it up! For those raised on HL, I'm sure I'm not the only one!!
Why is it so bad to be able to kill friendly NPCs? It worked in the first HL: If you shot Barney, he would shoot you until you were dead, and if you shot a Scientist, you would not be able to proceed. So why not in HL2?
I can only suppose they couldn't be bothered to program animations to the NPCs if one of their number died in close proximity, because of the heavily-scripted scenes.
Hmm. Maybe scripted scenes are the problem. Replace them with TRULY INTELLIGENT NPCs who can choose what to do if a certain thing happens and then we'll be away.
I should point out that the NPC behaviour is easily circumvented, too: In Nova Prospect, when Mossman has just buggered off with Eli in the transporter, I decided to do nothing when the Combine came bashing on the doors whilst Alyx activated the transporter again. True, I left one Combine alive, but he was hiding most of the time we waited for the transporter to warm up, and I managed to hold him off Alyx. Finally we were ready to go.
As an experiment, I then decided to stand around whilst the lone Combine shot at Alyx, thinking that she would never die due to the scripted sequences...
...but this time I was wrong, she was shot dead and I lost the game.
So, the scripted sequences are not so hopeless. But you still can't shoot friendly NPCs and liven the game up a little, unlike the first game.
God, I'll miss those scientists in HL running around like headless chickens once I'd shot one of their mates!