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That's a really interesting paradox, come to think of it. Steam caters to non-computer wizards who don't want to figure out what a patch changes, backup, troubleshoot, etc. It is kind of like a virtual game console, come to think of it.Solver said:As for Total Conversions, agreed. Running such a mod from Steam is less hassle than setting up a separate folder, etc.
As for the patch handling, the reason I don't like it is that I have no control and can't revert. Suppose a patch get installed and screws things up (it has happeed a lot in the industry). Now, I can't revert it in any easy way. With non-Valve games, before I install a patch, I always check what it modifies (if it isn't obvious already) and back up the according files, so that I can in that or another way restore the game. With Steam, the only way to backup and revert would be to back the huge GCF files up and then try to put them back... much more complex. It just seems the whole system is designed for users who don't want to do anything technical, which is OK, but it's extremely inefficient for power users.
Narcolepsy said:That's a really interesting paradox, come to think of it. Steam caters to non-computer wizards who don't want to figure out what a patch changes, backup, troubleshoot, etc. It is kind of like a virtual game console, come to think of it.
But at the same time, it REQUIRES power users, for you must work through all kinds of technical trouble to actually get it to work much of the time. You have to have a well configured system, etc.
But I think this just proves my thesis that the world isn't ready for Steam yet - the latter issue will be resolved in time.