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digsy said:When CS and the like is ported to source, I would imagine most people would prefer to play the updated versions of CS, DOD etc... than the older ones based on the HL engine. So this is going to divide the multiplayer community essentially, which could be a problem; the appeal of such games as DOD and CS is that the engine they run on doesn't require a supercomputer to power it. This combined with the gameplay creates a winning formula.
From what we have seen in the E3 videos however, especially the CS:Source, I think it is fair to say that the good gameplay element will remain.
But when Source is introduced to these mods, do you think that it will be as successful as when they were originally released, given the fact that the requirements to run them will be much higher?
ilh said:Are they definitely doing DoD:S?
my main problem with CS is that you either R0X0RS!..or you SUCK. Its almost impossible to get better.
bigun said:ilh
remember TFC clan DSH?
digsy said:When CS and the like is ported to source, I would imagine most people would prefer to play the updated versions of CS, DOD etc... than the older ones based on the HL engine. So this is going to divide the multiplayer community essentially, which could be a problem; the appeal of such games as DOD and CS is that the engine they run on doesn't require a supercomputer to power it. This combined with the gameplay creates a winning formula.
From what we have seen in the E3 videos however, especially the CS:Source, I think it is fair to say that the good gameplay element will remain.
But when Source is introduced to these mods, do you think that it will be as successful as when they were originally released, given the fact that the requirements to run them will be much higher?
But as far as I know, the NS devs have not decided which engine to use for NS2.
I disagree. Maybe this will force modders to think more creatively now to get noticed so we wont have as many CS rip-offs or atleast very few successful ones.Soundwave said:That's actually a very legitimate concern, and one I hadn't even thought of. I know that I will definately be spending a good portion of online FPS playing with the source version of TFC, so I imagine all the CS freaks will do the same for Source. That's definately gonna make it more difficult for a new mod to come out and become the sort of "next CS", cause CS will still be there. Looks like it'll be a double-edged sword in that regard.
mchammer75040 said:I disagree. Maybe this will force modders to think more creatively now to get noticed so we wont have as many CS rip-offs or atleast very few successful ones.