sabre0001 said:i was flicking through PC Gamer (UK) the other day and they had a top 5 user created maps and cs_mansion was there - is this it???
If so, congrats...
I doubt it, this hasnt been released yet
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sabre0001 said:i was flicking through PC Gamer (UK) the other day and they had a top 5 user created maps and cs_mansion was there - is this it???
If so, congrats...
blinking halo said:personally i like the tiles.. but hey its your call. btw could u delay the beta test till a week from now? because ill be away for a week
-Crispy- said:The way the wondows eat into the wooden panelling isn't too pretty and also very unauthentic. Trim those badboys!
navyseal2004 said:Er, I don't get what you mean. But anyhow, the windows do have grills.
LXS said:Hmmmm, either the cieling's too low or everything's too big...
Dead-Inside said:It's the doorway that's setting you off, he never bothered to put a top-frame on it. When was the last time you saw a doorway reach up to the cealing? That's right, never. It isn't done.
Dead-Inside said:It's the doorway that's setting you off, he never bothered to put a top-frame on it. When was the last time you saw a doorway reach up to the cealing? That's right, never. It isn't done.
navyseal2004 said:The ceiling was made low to give it the cosy feel...
LXS said:Nah, i think its the size of the props that is putting me off - you just dont see filing cabinets that big in real life
-Crispy- said:Vast improvement. Only 3 things bugging me about it now.
- The light fixtures are just slightly odd, but probably not noticeable as looking out of place in-game.
- The leather chair is an odd choice for someone with a taste for 'fine' antique furniture. A wooden chair something like this:
...might suit the decor better if it's a work table, or if it's a dining table a simple wooden chair without arm rests should do the trick.
- Finally the bathroom needs a door of some sort (or at least evidence that there was a door at one time, and where that door went). People generally like a bit of privacy when doing their business
silentbob said:you will have to use light_spot entity ontop of your less bright light entity. and if you want dusty air or sometihng add a env_sprit entity set to sprites/glow01.spr
lights are a pain but they look really nice.
i did my light and light_spot the same color but put the brightness to 10-20 on the light and 200-300 on the light spot or whever fits the room maybe 150ish, but you get what i mean, and point it
-Crispy- said:Are there no wooden chair models in HL2? I don't have my PC to check.