World and View model Problems

K

KiLLa

Guest
I'm brand new to the whole system(source engine ect..) But I used to mod Halo CE. Google "hypothermia" for my pervious work in the Halo engine(map was never released but there's plenty of pics).


Ok, I Decompiled the world model(w_smg1.mdl), view model (v_smg1.mdl) and imported the Ref smd into 3ds max. I then swaped the model and exported to the same file I just imported. I compiled the model/textures. I did this for both models.
I coded a new weapon for this new model in C++. But now ingame when I type give myweapon there's no view model showing and when I die and drop the weapon there's a BIG ERROR in red taking the place of my world model.

Here's a pic of me holding the weapon and looking at it on the ground.
http://img184.exs.cx/img184/4392/issue5ta.jpg

any suggestions/help would be much apperciated, if u want to contect me via AIM: BReNdOn42O247
 
well when you add the factors of coding to the equation there is really no knowing what is the cause of the error.
apart from it being a coding error, it could be a ****ed up model or an error in the QC script.
 
before I coded the new weapon support in(replaced old smg models) it did the same exact thing. I just wana kno if anyone would be kind enought to
1. give me example max files for both types of models or
2. list possible errors in the model ect..

because I think it has something to do with either the mdl decompiler or the smd exporter :-/
and it is NOT the .qc(for the view model at least, could be the issue with the world model) file I used the one that came with the SDK
 
No replies?
U cannot HONESTLY say NO ONE has recreate weapon models for source..
come guys don't be stingy share u r knowledge..
 
ofcourse iv done it, iv done it all. i COULD fix your problem if i had your source files n stuff but i cant go around doing that for everyone can i?

one thing you can do; try and find out where the error lies. test the model ingame and read the console for any message regarding your model.
there should be one at least. post the message(s) and i might be able to help you from there
 
if you're really serious about this then i would suggest trying to see your own model to compile first. and when/if you manage to get that working then try this decompiled model again.
 
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