Would you prefer HL3 out quicker or another new engine?

Half Life 3...

  • Valve should re-use Source and have HL3 out within the next 2/3 years.

    Votes: 175 80.6%
  • Valve should develop a new engine to get even better graphics/physics but HL3 takes 6 years

    Votes: 42 19.4%

  • Total voters
    217

Reginald

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What it says on the tin.

I'm not sure if this is in the correct forum...I thought this forum was called Source conversations... :LOL:
 
basically from what ive heard hl3 is gunna be on an upgraded source engine Eg tweaked/modified to produce better graphics and maybe havok 3 ? but the creation of the game iwll be faster because they will be able to use the same produciton tools to creakte the maps ( bar the slight modifcations to the way they compile and addons put in)

/flame
so hl3 should be within 2-3 years :D or next week you know which one i want!
 
Valve is going to keep using source, as it's infinitely upgradeable.
 
Not a new engine good God. I wouldn’t stand waiting 6+ years again. ;)
 
they will probably make games faster because they got a lot of experience from making half-life2.
 
A heavily modified and upgraded version of the Source engine with Shader Model 3.0+ support and Havoc ragdoll physics 2 support for an example would be fine for Half-Life 3. I see no reason to use any other engine, or to waste time creating a new one as using a modified version of the current Source engine would obviously save TONS of developement time.
 
they are using a heavily updated version of Source (perhaps Source 2.0 or something) for Half-Life 3.
 
Audiophile said:
they are using a heavily updated version of Source (perhaps Source 2.0 or something) for Half-Life 3.
and how the hell you know this? :afro:
 
I don't want a new engine, my PC might not be able to handle medium gfx anymore :|
 
Sid Burn said:
lol... maybe he's from the future. :bonce:
Having discovered my secret, you must now be eliminated.

*Shoves his heart into Sid's mouth*

You are terminated!
 
bla bla bla updated source engine for hl3. thats what its gonna be. if it isnt, im gonna throw aborted fetuses at VALVe.
 
riles said:
bla bla bla updated source engine for hl3. thats what its gonna be. if it isnt, im gonna throw aborted fetuses at VALVe.
that's somewhat of a disturbing image, I have to say.
 
Ennui said:
that's somewhat of a disturbing image, I have to say.

if they dont go with the logical solution (using an updated source engine) then i will have to go with the illogical solution as well (fetus tossing)
 
You're not touching my fetuses! Lemarr is still using them...
 
source is amazing. but i would like to see what would come after source... i can't even imagine.

halflife emerged in 1999
halflife2 emerged in 2004.

it's been 5 years and the original HL is still trucking on. now with an engine like source players would be satisfied with HL2 for even longer than we were with HL. my point is, source's potential for mods will keep us entertained for a very long time. enough time to build a new engine over a 6 year period.

of course i want to see another singleplayer adventure with gordon freeman. but imagine how much more fun it would be with an engine that overlooks source.

halflife has already evolved. and it should keep evolving.
 
My main point is that the Unreal 3 engine is technically on the horizon and that is admittedly looking better than Source, especially for character models. Think what graphics engines are going to be like in three years. Will people accept a game engine that is 3 years old with just a few minor tweaks?

Just something to think about.
 
Reginald said:
My main point is that the Unreal 3 engine is technically on the horizon and that is admittedly looking better than Source, especially for character models. Think what graphics engines are going to be like in three years. Will people accept a game engine that is 3 years old with just a few minor tweaks?

Just something to think about.

It won't just be minor tweaks. You obviously underestimate Source.
 
Reginald said:
My main point is that the Unreal 3 engine is technically on the horizon and that is admittedly looking better than Source, especially for character models. Think what graphics engines are going to be like in three years. Will people accept a game engine that is 3 years old with just a few minor tweaks?

Just something to think about.

The Quake 3 engine was released in 1999 (I think) and last year Star Trek Elite Force 2 was still using that engine as well as Jedi Knight 3. So what i'm saying is game engines can have a lot of life in them if they're being continually worked on.

I would like HL3 to be released with an updated engine as I don't see no point in them building an entirely new engine when Source looks great as it is.
 
I'd imagine they'll build new features into the existing tech and make a Half-Life 3 from there. I'd give it an ETA of 4 years. Well, 3 years until the first official release date and then the compulsary year of slippage :)
 
riles said:
bla bla bla updated source engine for hl3. thats what its gonna be. if it isnt, im gonna throw aborted fetuses at VALVe.

dude, I was eating cereal when I read that....
 
personaly I think they shoud keep the same engine I mean it already looks beautiful, that and I really dont wantto spend the money to upgrade my computer for it.
 
kest said:
personaly I think they shoud keep the same engine I mean it already looks beautiful, that and I really dont wantto spend the money to upgrade my computer for it.
Nah... they should continue developing this engine... maybe someday... it'll be super realistic and life like. :bonce:
 
If Source can be modified to do everything Valve wants for HL3 then I'd say go for it. But, I'd rather see another A++ title and wait 6 years then get something that feels like a rehash and get it in 2-3 years.
 
Valve aint a company to do SP rehashes. CS on the other hand...
 
Unreal 3 Engine is just super enhanced graphics n polygons n such for their player models. that could be done on source with out too much trouble... now the lighting for unreal engine 3.... thats another story. that shit is just crazy. has anyone seen those videos?
 
I say make source 2.0 have dynamic shadows, fluid water and fire a wier levels.
 
The Source engine is apparantly very easy to modify, improve and add to so HL3 (or any expansions) are bound to have engine updates, so i would say bring HL3 out in 2 Years or so on a modified Source engine.
 
Hav0c finally someone said that.
Source was made greatly to 2 reasons.
-Insane Modability

-Insane, easy, and quick Upgradability.

Source was made for that big time. Also, just because the UE3 engine can render insane graphics dosn't mean any other engine can't. Think about it. If you were to release a game today would you release it with the best graphics possible and have everyone who has it require a new $5,500 computers or make it have current gen. graphics and allow people with $350 can play it. It would drag in alot more cash if you used the $350 dollor style.

Source could render what UE3 does, it would have just been stupid for it to for HL2. HL3 will used Image Based Rendering. HL3 will most likly have better shading obviously. Source was made to be easy editable, so they can make it just as good.

fluid water
Now if your thinking of fluid physics.... I mean real fluid physics, so If I shoot a whole in a barrel full of water, the water would drip out with no scripting. Then that will take..a long time. Because you have to have so many water particles. Each particle has collisons with other particles . This gets to like 2,000,000,000 with big water maps, and then the processor for that would require....umm.... lets just say we wont have it for a long long time.
 
I want a dynamic lighting mod. Which I'm pretty sure, wouldn't be oh so difficult.
 
All you folks and your Source Engine 2.0 and Source Engine 1.5...

Didnt you notice that when you have the console open it tells you that HL2 is running on Source Engine 7.0?

Jaysis.

And about hardcore Fluid Dynamics simulation. I dont know if it will be aLOONG time per se. Mequon's physic's engine could do some very sexy fluid sim (just surface warping stuff like realish still water, not drippies) stuff with very minimal resource usage.

Since there are now a number of methods for making 100% authentic diamonds for $3-$5 per karat, we're likely to see the obsolescence of silicon and the rise of diamond processing in the near future. This of course opens wide the door for truly IMMENSE processing capeabilities (in a recent article, a japanese scientist theorized that a diamond based processor could reach processing clocks of 80 Ghz or more)

And then there's quantum computing... but that one's probably a while down the road.
 
Source will be gradually updated. I don't think we'll see a huge tech leap between HL2 and HL3 at the time of HL3's release.
 
Varsity said:
Source will be gradually updated. I don't think we'll see a huge tech leap between HL2 and HL3 at the time of HL3's release.
well, atleast it has been upgraded. It may look much more realistic that the current source engine. :borg:
 
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