I was just starting to talk about the materials system of halflife 2 when some breath of anus decided the thread was unfit for further elaboration...
continuing...
Well, there's always shortcuts (Referring to the cpu and gpu load of realtime deformation of in game objects, levels). Anyway, even if there was a standard sized hole created (Depending upon material) and standard sized physically simulated debris...you could perhaps make real chunks fly from the walls leaving holes. That would leave a lasting impression on levels and make for some exciting visual stimulus...
The other stuff may be farther away...which is too bad...but one day!!! I'm telling you...lol...one day, there'll be realtime simulated physics based fluid dynamics! Yahoooo!
continuing...
Well, there's always shortcuts (Referring to the cpu and gpu load of realtime deformation of in game objects, levels). Anyway, even if there was a standard sized hole created (Depending upon material) and standard sized physically simulated debris...you could perhaps make real chunks fly from the walls leaving holes. That would leave a lasting impression on levels and make for some exciting visual stimulus...
The other stuff may be farther away...which is too bad...but one day!!! I'm telling you...lol...one day, there'll be realtime simulated physics based fluid dynamics! Yahoooo!