OCybrManO
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Hey! Stop stealing my points!CptStern said:but that's my point ..it's simplified
The only difference is that I'm saying it's because of the physical limitations of the interface... and you seem to be saying it's because the developers have to dumb it down for the average gamer. That's why I gave examples of popular types of console games with a lot of the same kinds of depth and strategy as used in RTS games, just without the "real-time" aspect (you can't manage a lot of information/commands in real-time with just a controller). Then, there's always the case of that mech game, "Steel Battalion." It was $200, the controller it came with was massive and complex, and the gameplay was equally complex and unforgiving... yet it sold better than anyone expected. Things like that are why I think it's the controller's fault.
So, we agree that most games get simplified for consoles. We just disagree on the reasons.