archvilell
Newbie
- Joined
- Nov 22, 2004
- Messages
- 408
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I watched the majority of a neat tutorial on how to make a Colt 1911 (made by DeSty), and I've decided to try to follow the steps, but apply it to my Beretta M96 (same as an M92 except .40 S&W instead of 9mm). I created the outline of the gun, made it a polygon, duplicated it, then merged the two. I'm trying to bridge the gap between them so I can get the three-dimensional look to it, but I get an odd message.
It looks like this:
<see attached>
It says that the polygons are "winding" and that it might have to make two boundaries. I have never seen this, have no idea how it happened, and have no idea how to fix it. I tried reduplicating it (thinking maybe XSI screwed up the duplicate) but that didn't work. Then I tried moving points so theyre exactly the same x and y, only differing in the third dimension, but that doesn't work either. I don't know what is wrong. Anyone have any ideas?
-Archvilell
P.S. if anyone knows of some active XSI forums, could you let me know, so I don't have to bog down these forums?
It looks like this:
<see attached>
It says that the polygons are "winding" and that it might have to make two boundaries. I have never seen this, have no idea how it happened, and have no idea how to fix it. I tried reduplicating it (thinking maybe XSI screwed up the duplicate) but that didn't work. Then I tried moving points so theyre exactly the same x and y, only differing in the third dimension, but that doesn't work either. I don't know what is wrong. Anyone have any ideas?
-Archvilell
P.S. if anyone knows of some active XSI forums, could you let me know, so I don't have to bog down these forums?